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Sultai Aggro. Too easy.

Standard Aggro BUG (Sultai) Tempo

YungGenji


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Introduction

First of all, let me say hello TappedOut! I am YungGenji, and this is my first deck on the site, hopefully you guys can help me turn it into the scrub-stomping masterpiece it is destined to be. Now on to the deck. It's an aggro deck. With disruption. Think delver, but without any delvers or any good interaction except Fatal Push. That being said. This deck is at least 2.7% more delver than any top deck in standard (guaranteed - if you find this statement to be untrue, ask for your money back. I might give it to you), so at least it's got that going for it. It also has a minor delirium theme. That's cool too, I guess.

Cards. Oh boy.

The cards in this deck are intended for you to be able to aggressively smash the opponents face like they are a pinata at a six year old's birthday party while simultaneously having just enough interaction to stop them from stopping you from doing that. Too easy.

Creatures

Ah yes the creatures. The bread and butter of every aggro deck. This is the part where you put such a beat down on the opponent that they'll think Superman went to work on their head with a Louisville Slugger.

Gnarlwood Dryad : deathtouch makes him a great blocker and also lets him chip in for damage a bit longer than the average one drop. Once/if you get delirium, he gets a bit bigger and better 1st attacking. Yay.

Sylvan Advocate: Hey, remember when every good deck in Standard played this card? I wonder why no one plays it now. Even though those scrubs known as pro players don't seem to love this guy, I certainly do. Efficiently costed, synergy with Lumbering Falls, attacks and blocks in the same turn, and is great early and great late. Of course, great as he is, he still dies to Fatal Push. Feels bad man.

Servant of the Conduit: Get some energy, accelerate out fat beat sticks, and power up Woodland Wanderer and Skyrider Elf like an Ana going nuts with nanoboost on a Reinhardt (I feel bad for you non-Overwatch players who don't get it).

Rogue Refiner: 3 power for 3 mana isn't the best rate, but it's fine. It has good synergy with Servant of the Conduit and draws a card so you aren't left gasping for top decks like a drowning man gasping for air.

Skyrider Elf: A 3/3 with flying for 3 is fine until you realize Heart of Kiran exists. Because of that, having Servant of the Conduit to set this up as a 4/4 is basically essential. If you have multiple Servant of the Conduits and/or Aether Hubs out, he can be a 5/5 which is pretty good.

Mindwrack Demon : He's a great sump for your Gearhulk counters and a undercosted, evasive threat on his own. He helps you get delirium for the few cards besides himself that care about it.

Woodland Wanderer: Raise your hand if you like 6/6s with trample and vigilance on turn three. If I'm the only one who does, you're all crazy. Granted, this is the best case scenario, but it's not too difficult to set up. Besides, even being a 5/5 trample vigilance creature on turn four is pretty good. Making this guy a 6/6 to block Gideon is very important.

Verdurous Gearhulk: You're probably tired of seeing this guy in green decks, but he's the best and what he does, and what he does is break your opponent's will to live (and their life total). He needs no explanation.

Spells

First of all, don't be a smart aleck and tell me that creatures are spells too. I get it, but it's easier for me to remember it this way. And second of all, there is no second of all. Just read the card explanations.

Fatal Push: Basic black removal spell. Kill what they play early so you can kill them with your face smashing, creature-shaped, damage dealing sacks of meat.

Negate: This is only here to answer Gideon. No really, that's it.

Traverse the Ulvenwald: Fixes mana, thins your deck, finds threats late. Seems good to me.

Blossoming Defense: Opponent: removal spell.

You:

Sorry for that huge spoiler, I'm not good at TappedOut formatting and I don't know how to put a spoiler in a spoiler.

Feedback criteria

I honestly don't care what kind of feedback you give me. As long as it is feedback. I would like some suggestions on how to make this deck better against the top decks in standard. So if you have any suggestions. That would be great.

Suggestions

Updates Add

Gave the deck a minor delirium theme. TBD if it will become a major one. Thanks to Whiskerbro and Aboard_The_Dragons_Smile for feedback, it means a lot!

Comments

Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

25 - 5 Rares

22 - 6 Uncommons

3 - 4 Commons

Cards 60
Avg. CMC 2.27
Tokens Clue, Energy Reserve, Human Soldier 1/1 W
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