Maybeboard


Points:

  • Demonic Tutor 4
  • Tainted Pact 1
  • Dig Through Time 1
  • Treasure Cruise 1
  • True-Name Nemesi 1
  • Mana Drain 1
  • 9/10
  • Ancestral Recall I like the tutor package more than Ancestral because this deck has a card for almost any situation and tutoring the needed card has been better than drawing 3 cards that don't change the situation enough. Still sometimes I dream of casting Ancestral because drawing cards is magical
  • Spellseeker is interesting but I am not really sure because it is really slow and my meta is full of fast decks but I havent played enough with it.
  • Mind Twist Twist seems bad in this deck because I don't have fast mana ramp (only 5 nonland mana sources) so it doesn't effect opponents hand fast enough because then they have already shields up or board presence when you want to cast this.

What is this deck?

This deck is a Sultai good stuff or in more simple way of saying, play every good card that you can find and that isn't even a joke. This deck in my opinion has the best color combination because:

  • Blue: Card draw, card selection, counter spells and 2 Best planeswalkers (Oko and Jace)
  • Green: Best beater and mid range creatures, combined with black you get the best removal and combining with blue you get Oko and Uro
  • Black: Best removal, hand attack and sweep effect or effects
  • And all colors combined you get Leovold one of my favorite cards in magic

So basicly you get everything.Deck

What is this decks goal?

You are a slow grind deck that tries to out vale your opponent with 1 for 1 trades like removing permanents or countering spells and you have answer to multiple situations because your answers have multiple types of use. Almost every card does something when it enters the battle field so you aren't going to lose much value even if it gets destroyed.

Even though I just wrote that you are slow deck that can change fast depending on match up and cards that you draw because you can have really fast hands like Turn 1 can trip/hand attack, Turn 2 Tarmo, Turn 3 Leovold, Turn 4 Questing beast and something like mono red is in deep shit because you have Goif and Questing Beast that are hard to kill or against staxx hand like that can be too fast if you have little bit disruption with those.

So how are those match ups?

Funny thing is that you really don't have good or bad match ups. Most match ups are just 50/50 so knowing your deck and importantly knowing your opponents main goal and how to disrupt it as best as you can will get you far.

But if I have to say best and worst match ups on my opinion Rock styled decks are the best possible match ups because being able to pressure them while having counterspells is just nightmare to them (also when I was playing The Scarab God I lost 0 rounds to Rock).

The worst match ups with his deck are big mana decks hands down. Almost every time I play against Eldrazi ramp, Gx Hoof, Big Red or something like that their top decks are just better and your 1 for 1 trades aren't good enough. Only difference are staxx and academy combo decks decks because their game plan can usually be disrupted rather easily but still they are hard match ups

What if you don't like some cards?

So you don't like 10 cards and you wan't to play few different lands? Well go on and do those changes. This deck has so many building choices because you are a good stuff deck and you can't fit them all in 100 deck even though you would wan't to do it.

  • Example:
  • You could take few 5 and 4 drops out and add 1, 2 or 3 drops to make this deck more aggressive or you could add cheap interaction to make this more tempo styled mid range.
  • Or you could take out mana dorks for more lands and answer cards to make this deck more controlling
  • Or you don't like dump cards like Sultai Charm or Poison the Cup and you wan't to change them to actually good cards.... you can do it but I won't do it because I like my pet cards and the can bring that surprise element (so I recommend 1-3 pet cards. It makes the deck much more fun)

Best example that I have tested with this deck is when I tried build with Narset, Parter of Veils and Vivien, Champion of the Wilds in mind.

  • Biggest difference with these build were that other had:
  • 21 creatures 38 lands and 41 hits for narset and had more controlling elements with cards like Mystic Confluence Venser, Shaper Savant and Damnation
  • and other build had 28 creatures 36 lands and 36 noncreature spells more focus on getting to the board with cards like Lotus Cobra Hydroid Krasis and more mana producing guys
  • Both were fine builds but in the end those didn't fill my play style so I tried different cards and builds and so I have ended in this build that you are seeing and yes it is still changing because new cards come and old cards go.

Building a sultai mid range has almost infinity possibilities because it just has everything

I have my tournament results on my Germand lander version because it already has old results and these decks only differ with 1 card (Mu Yanling <-> True-Name Nemesis). Tournament Results

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Comments

Date added 3 years
Last updated 3 years
Exclude colors WR
Card Score 8 / 10
Legality

This deck is Canadian Highlander legal.

Rarity (main - side)

32 - 0 Mythic Rares

46 - 0 Rares

10 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.44
Tokens Beast 3/3 G, Clue, Elk 3/3 G, Emblem Liliana, the Last Hope, Food, Insect 1/1 BG, On an Adventure, Pest 1/1 BG, Zombie 2/2 B
Folders Highlander decks
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