Well... ok: Cut all creatures you have and add only 2 REALLY hard creatures. Iona or Emrakul or sth. You don't want to Polymorph into sth smaller than this... also: Add Counters or other protection!
April 4, 2012 11:45 a.m.
This isn't a Standard deck. Standard means that there's only cards from the most recent core set, and from the Expansion sets around it. In this case, that means only cards from Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, M12, Innistrad, Dark Ascension, and Avacyn Restored are counted as "standard legal" cards.
Assuming you're playing with a different legality, Awakening Zone is a great way to ramp your deck, and give you more to Polymorph.
May 21, 2012 11:56 a.m.
braccobaldi says... #8
You're right it was just an error, now revised Awakening Zone it's a very useful card...but i have to put it instead of which card? Summoning Trap maybe?
May 21, 2012 12:17 p.m.
I would say Fires of Yavimaya. It's not super important for your creatures to have haste.
May 21, 2012 12:23 p.m.
It seems fairly solid. You have 15 sources (without Awakening Zone) that produce tokens. So double tokens could work out, I think.
May 22, 2012 9:42 a.m.
braccobaldi says... #12
Thx! After having played it several times, i noticed i need 1x eldrazi legends as Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth for their abilities of shuffling my graveyard back to my deck!
other suggestions?
June 26, 2012 2:43 p.m.
The only other suggestion I could make would be to remove the Nest Invader s. Although unlikely, you can accidentally Polymorph into one, which kind of defeats your whole purpose. You can add the awakening zones to the mainboard, or just add some other token generation (like Dragon Fodder or something). It just pays to avoid creature-based token generation.
June 26, 2012 3:02 p.m.
braccobaldi says... #14
You're right, i'll try to remove Nest Invader for Awakening Zone .
Maybe i'll do the same with Brainstorm and Not of This World , cause once i summon a big creature, i actually can't defend it from removal spells.
June 27, 2012 11:47 a.m.
A good thought for the deck may be Desolate Lighthouse , as it can give you a way to get at least some of your eldrazi out of your hand and back into your library if you draw them, as well as giving you some extra draw ability to get the polymorphs or the staff
braccobaldi says... #1
It's an idea for now..suggestions are welcome!
April 2, 2012 12:18 p.m.