Summoning Cthulhu

Vintage braccobaldi

SCORE: 3 | 17 COMMENTS | 5063 VIEWS | IN 2 FOLDERS


braccobaldi says... #1

It's an idea for now..suggestions are welcome!

April 2, 2012 12:18 p.m.

Crivaro says... #2

Using other stuff than just commons isn't pauper. ;)

April 3, 2012 7:27 a.m.

braccobaldi says... #3

yeah right, but i need suggestions!! XD

April 3, 2012 2:17 p.m.

braccobaldi says... #4

i.e. do i need power up for creatures as echoing courage ?

April 4, 2012 11:41 a.m.

Crivaro says... #5

Well... ok: Cut all creatures you have and add only 2 REALLY hard creatures. Iona or Emrakul or sth. You don't want to PolymorphMTG Card: Polymorph into sth smaller than this... also: Add Counters or other protection!

April 4, 2012 11:45 a.m.

braccobaldi says... #6

Thx!

Other suggestions?

April 5, 2012 5:43 a.m.

BadumPsh says... #7

This isn't a Standard deck. Standard means that there's only cards from the most recent core set, and from the Expansion sets around it. In this case, that means only cards from Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, M12, Innistrad, Dark Ascension, and Avacyn Restored are counted as "standard legal" cards.

Assuming you're playing with a different legality, Awakening ZoneMTG Card: Awakening Zone is a great way to ramp your deck, and give you more to PolymorphMTG Card: Polymorph.

May 21, 2012 11:56 a.m.

braccobaldi says... #8

You're right it was just an error, now revised Awakening ZoneMTG Card: Awakening Zone it's a very useful card...but i have to put it instead of which card? Summoning TrapMTG Card: Summoning Trap maybe?

May 21, 2012 12:17 p.m.

BadumPsh says... #9

I would say Fires of YavimayaMTG Card: Fires of Yavimaya. It's not super important for your creatures to have haste.

May 21, 2012 12:23 p.m.

braccobaldi says... #10

What about Parallel LivesMTG Card: Parallel Lives?

May 22, 2012 9:28 a.m.

BadumPsh says... #11

It seems fairly solid. You have 15 sources (without Awakening ZoneMTG Card: Awakening Zone) that produce tokens. So double tokens could work out, I think.

May 22, 2012 9:42 a.m.

braccobaldi says... #12

Thx! After having played it several times, i noticed i need 1x eldrazi legends as Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth for their abilities of shuffling my graveyard back to my deck!

other suggestions?

June 26, 2012 2:43 p.m.

BadumPsh says... #13

The only other suggestion I could make would be to remove the Nest Invader s. Although unlikely, you can accidentally Polymorph into one, which kind of defeats your whole purpose. You can add the awakening zones to the mainboard, or just add some other token generation (like Dragon Fodder or something). It just pays to avoid creature-based token generation.

June 26, 2012 3:02 p.m.

braccobaldi says... #14

You're right, i'll try to remove Nest Invader for Awakening Zone .

Maybe i'll do the same with Brainstorm and Not of This World , cause once i summon a big creature, i actually can't defend it from removal spells.

June 27, 2012 11:47 a.m.

braccobaldi says... #15

Adjustments done!

+1 if you like it!

July 1, 2012 8:26 a.m.

charr says... #16

A good thought for the deck may be Desolate Lighthouse , as it can give you a way to get at least some of your eldrazi out of your hand and back into your library if you draw them, as well as giving you some extra draw ability to get the polymorphs or the staff

July 1, 2012 8:38 a.m.

braccobaldi says... #17

Very, very nice!

July 25, 2012 9:10 a.m.

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