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Sunastion Falconer has been around the block. He has seen too many other mages play mana and cast spells. 26 years of heroes of the multiverse not named Sunastian spending time in the spotlight with their fancy combos and low CMC has really put a hitch in his giddy-up. Well folks, that is all about to change. Sunastian is sick and tired of your mana and is here to make sure that you don't get any.

I. Main Combos

Captain Falcon enters the fray with 3 main combo lines, two of which can be set up with a Defense of the Heart trigger. Defense is the decks most surefire way of getting the win. Tooth and Nail can also be used for the first two as a more mana intensive backup to Defense of the Heart.

The first Defense trigger uses It That Betrays + Keldon Firebombers to have our opponents sack all but three of their lands and have the rest come into play under our control. Let the spice flow.

The next is Defense trigger is Combat Celebrant + Kiki-Jiki, Mirror Breaker . I know, I know. Kiki lines are pretty lame, but sometimes a game just needs to end.

The final combo is the hardest to assemble in the deck. Using Scapeshift or Hour of Promise we can grab Dark Depths + Thespian's Stage to make one mean mamojamo indestructible tentacle thing. Couple this with Worldslayer and all of your friends are having fun. I promise, it's fun for them. They love having no board state when you have a 20/20 indestructible board wipe on a stick. It's great.

II. Other Land Destruction

This deck uses cards like Impending Disaster, Boom/bust, Price of Glory, and others to keep your opponents mana in check. We break parity with 20 slots for dorks, rocks, and ramp spells. Most notably, our lord and savior Sunastian Falconer, Life from the Loam, and Crucible of Worlds. These spells allow you to continue playing lands and spells after the lands on board have been wiped.

III. Ramp

Right now there are about 16 pieces of ramp in this deck. There are dorks like Birds of Paradise, rocks like Gruul Signet, and spells like Hour of Promise.

IV. protection

The two main cards in this deck for counterspell protection are Domri, Anarch of Bolas and Vexing Shusher. Otherwise the deck relies on resource denial, in the form of land destruction, to protect it's combos.

V. Interaction

This deck is currently running 17 pieces of interaction. Don't leave home without your Abrade, Nature's Claim, or Beast Within.

VI. Card Draw

This may be the decks biggest downfall, card draw. It currently has six pieces including Reforge the Soul, Sylvan Library, and Guardian Project.

VII. Stax

There is a very small stax package in the deck to help make sure we dont get overrun early in the game. Crawlspace, Hall of Gemstone, and City of Solitude help slow things down until you can combo off.

This has been a really fun deck to pilot but may not be for every meta. I get that many people in this format don't like combos or MLD. Please let me know what you think and leave any comments about card changes you think may improve the deck.

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Casual

95% Competitive

Revision 2 See all

(4 years ago)

-1 Harsh Mentor main
-1 Life from the Loam maybe
-1 Rampaging Ferocidon main
-1 Runic Armasaur maybe
Top Ranked
  • Achieved #5 position overall 4 years ago
  • Achieved #1 position in Commander / EDH 4 years ago
Date added 4 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

39 - 0 Rares

22 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.20
Tokens Beast 3/3 G, Copy Clone, Marit Lage, Plant 0/2 G, Zombie 2/2 B
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