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The deck centers around the interaction of Sundial of the Infinite and phase-based triggers such as Geist of Saint Traft and Pact of Negation. The interaction allows for us to keep the token created by Geist provided we end the turn at the end of combat and skip out on paying for the pacts if we end our turn at the beginning of the upkeep. This is useful when you want to go all out aggressive with Geist.

Other than that, the deck plays the control route and uses Venser, the Sojourner with value cards such as Wall of Omens and Snapcaster Mage and Fiend Hunter to create very useful bounces that can get better with a Sundial out.

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 1 Mythic Rares

24 - 4 Rares

19 - 6 Uncommons

3 - 4 Commons

Cards 60
Avg. CMC 2.76
Tokens Angel 4/4 W, Emblem Venser, the Sojourner, Soldier 1/1 W
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