Creatures
Cliffside Lookout
-> Super one-drop with a mana-sink for later in the game..
Expedition Envoy
-> Not much to say here. 2 power for one mana.
Hada Freeblade
-> One of our finishers as it gets real big real fast.
Kazandu Blademaster
-> The same goes for this card. Extremely powerful in the deck, plus the added bonus of first strike and vigilance
Kor Bladewhirl
-> The ability to give everyone first strike is simply awesome. Can also be flickered during blocking as a neat little trick.
Makindi Patrol
-> Makes sure all of our creatures stays upright.
Hero of Goma Fada
-> Much need protection against board-wipes.
Ondu Cleric
-> Can potentially supply us with a crazy amount of life.
Lantern Scout
-> Helps us stay alive a lot longer. Especially if we swing for 10+ all with lifelink.
Spells
Brave the Elements
-> Super protection spell. Very underrated card in my oppinion.
Ephemerate
-> Cheap flicker ability that works perfectly with everything the deck is trying to do. Very versatile.
Condemn
-> Great and cheap removal spell.
Oust
-> Removal spell for when your opponent doesn't attack with the thing you want to remove.
Scout's Warning
-> Serves as both card draw and allows us to trigger our allies on the enemy turn.
Lands
Ally Encampment
-> Neat card that can help us with our flickering of creatures if needed.
Sideboard
Ashes of the Abhorrent
-> Handle decks that interact with the graveyard.
Awe Strike
-> Surprise your opponent when you negate his biggest creature when he swings for lethal.
Damping Sphere
-> High-impact card against a lot of decks like Tron, Storm or Amulet Titan.
Hallowed Moonlight
-> Cool card against decks that run creatures out of alternative places.
Kor Firewalker
-> Handle Burn.
Nature's Chant
-> Decent card against decks like Affinity or maybe even Bogles.
Teyo, the Shieldmage
-> New card with built-in protection from targeted discard and burn-spells. Hopefully he won't jump too much in price, or I will need to find a replacement.
Silence
-> Completely unexpected spell that buys you a turn when you just need that little bit of damage.
Sunlance
-> Another cheap removal spell.
Aura of Silence
-> A great tax on artifact and enchantment heavy decks.