Narset, Master of Chain Reaction

Commander / EDH* markszncd

SCORE: 489 | 291 COMMENTS | 136348 VIEWS | IN 205 FOLDERS


markszncd says... #1

I think you're making a very good point frank. There're too many variables to be taken into acxount when evaluating the boardstate. Actually I did calculate the odds of revealing those cards, it's written on the description section above. The winning odd would be much higher if cards in hand are also taken into account. Also, I did the calculation a while ago, before cards like Temporal cascade were included, so the number could be a bit inaccurate.

February 19, 2018 12:51 a.m.

markszncd says... #2

The desired opening hand should be hand that can let you cast narset as soon as possible and hopefully with haste. If you're playing in a counterspell-heavy meta, some protection spells would also be necessary.

February 19, 2018 12:53 a.m.

Frank_Glascock says... #3

Markszncd, you are the man. I am sorry I missed the math section. 37% of winning per attack seems too low even excluding cards in hand. You stated, "And after calculation the odds of revealing one or two extra turn / combat spells on that trigger first and win later on is:13.3%".

That number seems low for TWO extra turns/combat. I could believe one extra attack is 13% but two attacks means eight more chances to either win the game through one of the bombs or to keep the engine running through additional combat/extra turns. Did you factor in Strionic Resonator, Temporal Cascade and Mind's Desire casts?

February 19, 2018 2:09 a.m.

markszncd says... #4

No I didn't. That's why I said the actually winning odd should be much higher. And it actually is, in the actual game, as long as her ability is triggered successfully, more often then not it's almost game winning.

February 19, 2018 4:47 a.m.

Frank_Glascock says... #5

Would you be willing to chart in actual games how many times you won after your first Narset swing? I can't ask how many times did you have to pass the turn after Narset's first attack. A land destruction spell or Temporal Cascade more often than not would seen to effectively end the game. I would count those as winning on the first turn you attacked even if you had to pass.

February 19, 2018 11:58 a.m.

markszncd says... #6

Of course I can. It's just that I've been a bit busy recently so I can only play on weekends, and I've been playing my Zacamalinchron and ???? RK House deck mostly and seldom play Narset because they're recently built decks and more interactive to play with. Anyway I'll remember to chart the winning rate when I play Narset next time.

February 20, 2018 9:57 a.m.

Nelkore says... #7

what do you think of this sorcery? do you think to add it in the main?

Karns Temporal Sundering

Cost: 4 U U

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Target player takes an extra turn after this one. Return up to one target nonland permanent to its owners hand. Exile Karns Temporal Sundering.

March 11, 2018 7:46 a.m.

markszncd says... #8

It will sure be in the main after launching of dominaria

March 11, 2018 7:52 a.m.

RivenEsq says... #9

Thoughts on Mox Amber? I feel like it misses because it generally won't speed us up until after Narset is already in play, at which point we don't need the acceleration. Just attempting to see if my analysis it right. The PWs in the list I don't think will be out consistently enough to use it either.

March 14, 2018 4:36 p.m.

markszncd says... #10

I won't use mox amber, as you said it doesn't speed us up until narset's out. That's right, I wouldn't use any of those PWs either.

March 14, 2018 8:07 p.m.

TheeRedNight says... #11

Hey man LOVE THE DECK. I took a lot of inspiration from it. I was hoping if you had some free time you could look mine over and maybe give some suggestions? I want to stay around where it is price range, so pretty much no increase like max maybe 20 bucks. https://tappedout.net/mtg-decks/narset-you-dont-have-turns-btw/

Thanks either way

March 16, 2018 7:40 p.m.

markszncd says... #12

To Frank_Glascock: I finally played Narset for the first time over the past few months today and I actually won on the first attack. I revealed an extra combat card, desperate ritual, and a fabricate while having omniscience and time stretch in hand. I searched for scroll rack and won the game cuz people scooped after seeing omniscience and timestretch revealed on the extra attack. I mean, the actual winning rate is far higher than 37%, which is the percentage of winning that I calculated. Circumstances like the one I had today was a win but not counted in during the calculation.

April 5, 2018 12:01 p.m.

dresmith says... #13

First off, nice deck! I've built this and it is very frustrating to my friends (which let's face it, is the whole point of MTG). I play online so I'm not sure that you can "stack" extra turns. Meaning if you cast two cards that say "an extra turn after this one" you might only end up with one turn. I haven't tested that out yet. Also, with lowering the life total to 30, Mana Crypt might be dangerous if you are playing vs 3. I guess you could always return it to your hand. What do you think (I'm sure someone probably already suggested it) about Reliquary Tower this way you wouldn't have to discard a turn after ETI, you could just keep putting Beacon of Tomorrows on top and basically have infinite extra turns..

April 13, 2018 11 p.m.

markszncd says... #14

First of all, you sure can stack extra turns. Second of all, mana crypt is in my opinion THE best ramping artifact ever existed in MTG, there's no reason not to include that except for budgeting. And I don't think that you would need reliquary tower. If you played with this deck more, you'd know that hand size is really irrelevant.

April 13, 2018 11:41 p.m.

the_unseen89 says... #15

Gotta give credit where it is due. I updated my Narset deck taking some inspiration from yours. Took it to my competitive commander league where we play two pods. I won both pods with ease. The first pod had me worried as I whiffed with Narset's trigger twice but I got there. The second pod I won on my turn 7, everyone else's turn 4. The haste enablers were absolutely necessary and I loves the win-cons. I do enjoy playing Narset Transcendent so I left her in. I had a great time rebounding my time stretch. Anyway +1!!

May 20, 2018 10:06 p.m.

RivenEsq says... #16

the_unseen89 just remember that rebound only works when you cast cards from hand (you'd need to see the reminder text on a card, otherwise this would likely not be clear) since you mentioned Time Stretch. I doubt you hardcast it since it costs 10, though I guess that is possible. If you flipped it off a trigger, you're probably winning anyway with 2 extra turns, but just wanted to make sure you knew. It's a common mistake with Narset PW and one of the biggest drawbacks for running her in this list, though I also like her, personally.

May 21, 2018 2:53 a.m.

the_unseen89 says... #17

Absolutely. The Time Stretch was actually cast from hand. It was a loooong game. I was playing against a Baral Deck that countered everything I tried to cast earlier in the game. But we go there! Also, I had never heard of Ashling's Perogative and that card is nuts in commander!

May 23, 2018 7:28 p.m.

DommiSalami says... #18

Does anyone have a non-foil copy of this list that they can link me?

June 17, 2018 11:26 p.m.

Rhamzi says... #19

sorry man but this list is just good narset and far away from most competitive. it contains more than 15 card which are really stupid to use or just out of strategy or cEDH meta

June 19, 2018 4:37 a.m.

NaturalKRUNCH says... #20

Is there a reason you don't run sensei's divining top or brain storm?

June 20, 2018 10:09 a.m.

markszncd says... #21

Those were originally in the decklist and were dropped simply because the tempo wasn’t right. I’ve found that with the current setup, the deck can operate pretty well and therefore I don’t have those two in my list.

June 20, 2018 10:33 a.m.

smilepandabye says... #22

What replacements would you recommend over LED, capture and ravages? Budget restraints.

July 15, 2018 4:11 p.m.

SynergyBuild says... #23

smilepandabye, Boros Signet, Brainstorm, and Cataclysm would be my picks.

July 15, 2018 4:46 p.m.

markszncd says... #24

Sunder and World at War could be considered and adding signets would be nice too.

July 16, 2018 12:22 a.m.

sg_86 says... #25

What about Past in Flames and Grapeshot? With Omniscience in play, you cast Enter the Infinite to draw your deck, then cast your deck and Past in Flames to cast your instants and sorceries again, including Grapeshot twice for a lot of damage.

July 16, 2018 5:09 p.m.

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