Narset, Master of Chain Reaction

Commander / EDH* markszncd

SCORE: 489 | 291 COMMENTS | 136348 VIEWS | IN 205 FOLDERS


markszncd says... #1

Herb48 your deck seems quite nice. And copying spell + extra combat doesn't work just fyi

November 14, 2016 11:30 a.m.

Herb48 says... #2

Thanks for the input! I know that I can't copy extra combat spells, they are more in there for the turn spells.

November 14, 2016 12:27 p.m.

ChrisCP says... #3

Isn't World at War the only one that -Doesn't- work. As the wording on the card is restrictive 'after the first'. The other extra combat spells have timing restrictions eg relentless assault, hold casting it to a main phase and copy, yes in most cases Narset will need Vigilance to take advantage of this, but it 'works'.

November 15, 2016 4:48 a.m.

markszncd says... #4

ChrisCP The reason why you can't copy extra combat is that narset doesn't have vigilance.

November 15, 2016 12:52 p.m.

RivenEsq says... #5

What do you think about Conqueror's Flail? 2 to equip is the highest I'd probably go, but a Grand Abolisher effect on a noncreature seems very solid in our list.

November 15, 2016 5:22 p.m.

markszncd says... #6

The problem is that i have too few creatures in this deck. Otherwise I wound consider using it.

November 15, 2016 6:47 p.m.

RivenEsq says... #7

Isn't Narset really the only creature that matters? I understand that it is a great card for setting up early on, but things like Lightning Greaves aren't amazing, save for Narset, either. It's an effect that locks in your win when you swing with her.

November 15, 2016 11:28 p.m.

Emzed says... #8

But what do you want to achieve with Conqueror's Flail then? Isn't it meant to stop countermagic against Narset? Once Narset hits the board, instant speed interaction seems way less important, so i don't think equipping her does all that much. You'd rather have the effect in place before you try to resolve Narset.

November 16, 2016 4:29 a.m.

Marenkai says... #9

Competitive ? In multiplayer ? Mmh... Why not...

January 7, 2017 5:07 a.m.

thedude678 says... #10

So I've been following this deck for awhile since I run a Narset combo deck too. I've made mine pretty similar to this one, however I'm curious to what you think about Sword of Feast and Famine + Aggravated Assault as a win con with infinite combat phases?

January 27, 2017 6:41 a.m.

markszncd says... #11

It's not a bad idea as a win con for a EDH deck, however in my deck with narset in play, we dont need that combination to win the game.

January 27, 2017 8:59 a.m.

XYMystral says... #12

Hey, can you take a look at my Narset deck and give me some suggestions? It's my first Narset commander deck and I know it can be improved a bit. Thanks!

Narset, the Friendly Master

February 5, 2017 10:36 a.m.

Suns_Champion says... #13

Oooo shiny! +1 from me sir

I would(humbly lol) suggest running Mana Severance. Helps clear out the lands in your library after you have Narset out. Then when you swing, you only hit useful stuff. It's helped me quite a few times.

Here's my take on Narset, if interested: Aura-merica

February 6, 2017 9:01 p.m.

markszncd says... #14

I've tried that card before and I found out that it really made no difference whether exiling all my lands or not. I can run the combo so well whether or not there are lands in the deck.

February 6, 2017 10:47 p.m.

Erutan9 says... #15

This deck list is insanely fun to play. How does it play against other Tier 1 decks like Zur, Brago and Derevi? I play in a tier one meta group but haven't seen those decks in particular yet.

February 15, 2017 9:22 p.m.

Roan says... #16

Love the deck, and am thinking I might build something similar to try out in my competitive playgroup. I'm curious, have you tried Mizzix's Mastery? It seems like it could be like a redundancy for either an extra combat or an extra turn from one of the spells that doesn't exile itself, either that or stringing together a bunch of spells in your graveyard as a possible win condition.

March 5, 2017 2:40 a.m.

markszncd says... #17

The problem with cards like Mizzix's Mastery and Spelltwine is that if they're the first cards you reveal on the first attack, you might not be able to continue attacking. I've already got enough pieces in the deck to make combo works, so I wouldn't use them. They're still usable and can be used to replace Capture of Jingzhou for budgeting.

March 5, 2017 7:43 a.m.

Entrei says... #18

Take out the creatures and put in Proteus Staff. Lets you rearrange your library however you want, essentially making it gg (enter the infinite omniscience)

March 9, 2017 9:35 a.m.

markszncd says... #19

Those creatures are too good! There's no way I'm dropping them. Moreover I don't need to rearrange the deck for the combo to work

March 9, 2017 10:21 a.m.

RivenEsq says... #20

I feel like those who suggest the Staff combo fundamentally don't understand the level of disruption that this deck needs to play through and how difficult that would become without the creature package.

March 13, 2017 2:08 a.m.

Erutan9 says... #21

How does the deck handle a meta that plays a lot of control, mana denial, land destruction, etc? I run a list that is extremely close to this one, and it's only downfall is its inconsistency of resolving Narset in time to swing. Even with the high level of rocks, deck manipulation and powerful combo effects, it's one downfall seems to be its ability to resolve AND swing. Decks like Zur, Derevi, etc can all fight the entire board, whereas Narset seems dependent and centered around it's singular goal of swinging. Do you find that you can fight through those types of meta decks? Or does it become a board state where you are watching everyone around you fight while you hope to get a chance to cast narset for a 2nd 3rd, 4th time etc?

March 16, 2017 7:28 p.m.

RivenEsq says... #22

Erutan9 you're rolling the dice if you play her without backup and she can't generally come down early enough and swing on the same turn any more post-mulligan change to do the "all in" strategy any more like she used to. I think the deck is better playing with some wheels, a few more interaction pieces, and a broader package to play through control such as creature package with Grand Abolisher, Chain of Vapor, cheap counter spells (Pyroblast, Swan Song et al.), etc. To run these, you sacrifice some of the more fringe-y mana rocks and the other glass acceleration to go all in in order to be able to respond to Stax, other players' combos, and other players' disruption. The deck becomes slower, but more resilient.

March 20, 2017 5:44 p.m.

markszncd says... #23

The question of whether you want to go fast to outrace other fast combo decks or to be able have protection when your opponents play lots of counterspells really depends on the meta. You can try to adapt to the meta by adjusting the ratio of ramps, haste, and anticounter spells.

March 21, 2017 4:59 a.m.

Erutan9 says... #24

Thanks, that's all really helpful. My meta is pretty versatile and it usually comes down to people waiting for me to pick Narset to play and then just trying to pick a commander to hate her off the board haha. I switched sleeves and waited for everyone else to pick last night and I combo'd out like 4 times lol. I put some minor deck manipulation in and put a few cheap counter spells in like you suggested, but overall she still seems stable enough to play through some minor hate.

March 21, 2017 9:26 p.m.

KingMotus says... #25

Any suggestions on budget alternatives to ravages, capture, and mana drain? Is running the aggravated assault + sofaf combo good? I put swan song instead of mana drain to serve as another counter but it feels like just putting another mana rock would make it better.

March 27, 2017 11:07 a.m.

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