Narset, Master of Chain Reaction
Commander / EDH*
SCORE: 489 | 291 COMMENTS | 136348 VIEWS | IN 205 FOLDERS
Having to pay and tap that land on the turn I cast Narset means I would need 8 manas to go for the combo which is a bit slow. All the haste enablers I use are cards that can be cast a turn earlier.
January 2, 2018 7:47 p.m.
cheeftnx97 says... #3
There is also the issue that it would kick out a useful land to make way for a colourless. To make it properly viable, you would also have to kick out a spell to make way for Hanweir Garrison. Sure, it gives some chump blockers, but there are so many cards that are far superior.
January 2, 2018 9:33 p.m.
The reason this is the most viewed and upvoted narset deck is that you bought one or more feature tokens, not that it is a spectacular achievement or the best, but the deck is regardless excellent
January 7, 2018 10:59 p.m.
Might I suggest the card Unclaimed Territory from Ixalan?
January 8, 2018 7:24 a.m.
Nepheliad thanks, that actually is a very good card for me. I think Ill have it included when I update the list.
January 8, 2018 9:53 a.m.
NeonCoral45 says... #7
So Im working on my own Narset deck, and was wondering if you would be willing to give suggestions. I want it to be fairly competitive but I would like to keep the deck price under $500. Also, in my meta we have banned land destruction so none of that.
http://tappedout.net/mtg-decks/01-01-18-narset-enlightened-master/
Here is the current decklist if you are able to check it out!
January 8, 2018 11:58 p.m.
To NeonCoral45: MLD should be allowed if you can win after blowing up lands. Only meaningless MLD should be banned. However, there is an interesting card I can recommend, which is Storm Herd. Lol
January 9, 2018 5:41 a.m.
FenIsABasicSwamp says... #9
If you don't think Paradox Engine would be solid in this deck then I don't think you understand how it works. It was a good suggestion from somebody above. -1 for a completely boring and unoriginal take on Narset. Another commenter was also correct: having the creatures in this deck is the dumbest possible thing to do for a competitive Narset deck over Proteus Staff. That being said, please continue your willfully sub-optimal Narset deck because competitive EDH is anathema to the format.
January 10, 2018 11:28 p.m.
To EternalBrewmaster: Paradox engine and proteus staff are the 2 most ridiculous cards for a Narset deck. If you think those are good, it's for sure that you have never played with a real competitive narset. lmao
January 10, 2018 11:55 p.m.
EternalBrewmaster Proteus Staff is a linear, clunky build with little resilience. You dismiss the presence of creatures in the decklist without considering that the creatures are in the list to begin with because they really are that good and add so much to the gameplan in terms of being able to play through the disruption that causes the Proteus Staff versions of this build to fold. Proteus Staff versions of Narset are really the poor man's competitive build and wouldn't stand a chance against a true competitive meta.
Further, if you hate competitive EDH, why are you even here commenting on this, much less presuming to know what cards should be played? You demonstrate a low-level understanding of how competitive games operate and, looking at your decklists, it seems that you don't even approach anything remotely competitive, or even really anything more than 75% at most. Your most competitive offering looked like your Wort T&N combo list, and even that is ramp-reliant. Personally, Narset is my one competitive deck and everything else I run is 75% or more casual.
Bottom line is that no one else is telling you how to play the game. What makes you think that you can pass judgment on others? That your version is more fun or pure? If "competitive" players are coming into your games at your LGS and making them shitty, those aren't real competitive players. They slapped together a budget competitive list and are trying to stomp on those with less competitive and tuned lists. Competitive players want others to be playing decks with comparable power levels, so it is an actual challenge. Anything else is just someone being a dick and looking for easy wins to show the table what a huge member they have.
January 11, 2018 1 a.m.
Frank_Glascock says... #13
MARKSZNCD, please disregard EternalBrewmaster who is neither eternal or a brewmaster. You have been working on this list for almost three years. We were discussing Proteus Staff in May of 2015. What happened to making a case for the inclusion of a card? It appears EternalBrewmaster is more interested in trolling you than making a salient point.
I know you are open to suggestions as we debated the merits of Tolaria West back in the day. Of course, I think I was playing Pact of Negation at the time.
I no longer play Narset. Your version and insight would be what I relied on if I rebuilt the deck.
January 11, 2018 1:10 a.m.
FenIsABasicSwamp says... #14
markszncd so explainto me why you think Paradox Engine would be irrelevant to a competitive build instead of just discounting it out of hand. Untspping your mana rocks and other permanents every time you cast a spell, much less Narsets free spells seems like it can only be a good thing that fuels you to a victory faster.
January 11, 2018 5:07 a.m.
Thanks for backing me up, RivenVII and Frank_Glascock. So glad having you guys back at the comment section, it's been so long. And as for eternalbmaster, I've only got one simple question for you. What if Narset's attack revealed a paradox machine and 3 lands? Then what? you just sit there and wait for your next turn? I'm sorry but you're not gonna have one in a competitive meta. I'd rather run a Storm Crow instead, at least it's funny XD
January 11, 2018 9:36 a.m.
You have the point. We dont know which card he want to take out for including paradox engine so it's hard to explain. What I want to say is that card is really unnecessary and I don't know why he insisted that it can be powerful in a competitive narset deck. Let's say you cast narset and attacked on that turn revealing paradox engine with her ability. You need to be able to cast at least one more spell on that turn to untap mana rocks. And then you need to have things like a sol ring + chrome mox + mana crypt and maybe another color producing rock on board if you want to really cast something useful in hand (if you really have one). Don't you think even a gilded lotus would have been better?
January 11, 2018 12:14 p.m.
The point of this deck is obviously to dig for extra turn and extra combat spells. Proteus staff, although in my Narset deck, and Paradox Engine are both unnecessary to get this combo off. Sure, these cards can be good, but nothing can be taken out of this deck really because it has so much consistency. It is basically made up of ramp, extra turns, extra combats, tools to get the combo off instantly like unblockable and haste, and a splash of spot removal and land destruction. Adding anything else to the deck would make it very inconsistent, and adding staff would force the creator of this deck to remove creatures that protect Narset and help get the combo off.
January 12, 2018 5:48 a.m.
I'm confused about the mechanics of the combo, maybe its just because I'm bad. If I cast an extra turn spell, won't the rest of the cards in my hand go away because of the hand size limit going back to 7 after the initial turn?
February 17, 2018 1:40 a.m.
Frank_Glascock says... #21
Markszncd, your deck was played last night in a pod that included Breakfast Hulk, Food Chain Tazri, and Tasigur. Narset won one of three. One advantage the deck has in such a competitive pod is that players are hestistant to counter Narset if she does not have haste.
I implored a player to counter Narset on cast. He said he would save the counter and use it if Narset exiled a land destruction, extra turn or extra combat on attack. I ask him what would he do if Narset got two extra turns.
February 17, 2018 6:46 p.m.
Always counter narset if you can. If narsets already out, you might not be able to deal with her anymore. As you said, theres a great chance that narset gets 2 extra turns, and even if she doesnt on that attack, shes still a threat on the battlefield.
February 17, 2018 9:38 p.m.
Frank_Glascock says... #23
I agree. I think he made a mistake. I was able to Stifle the Narset exile on attack trigger but the son of a gun hardcast another extra combat spell. We got lucky that he did not get anything with the extra attack.
I will say the decks were humming as I had a turn two combo with protection. I won another after the Tazri player was unable to fight through two counter spells on turn four. I went after him and no one had any counters left.
February 18, 2018 12:17 a.m.
Frank_Glascock says... #24
Markszncd, how does it feel to be the defacto expert on Narset?
I know it was a small sample size but I was surprised with the Vancouver Mulligan how quick Narset still hits the table. We do use a free first mulligan at our shop.
What is your average gold fish winning turn?
Have you charted how many extra combats, extra turns and land destruction spells Narset averages on her first attack? I would think that countering Narset may not always be the best play. I would consider:
Is Narset attacking turn three or four? I would think a turn three attack greatly increases the need to counter Narset.
The percentages that Narset gets one of the combo spells on her first attack; the percentage she gets two combo spells. This goes to heart of the issue. The other players at the table know that most of the other combos are 100% certain. Narset presents some level of chance to not produce a combo catalyst spell on her attacks.
This dovetails into point one. How often does the Narset player not have to pass the turn after the first attack?
Speed of the table. How fast are the other decks? Has a lot of tutor spells resolved? Has one player been drawing a lot of cards (Sylvan Library, Mystic Remora?
What position in the turn order is Narset? A Narset player that is first or second in turn order that has a turn four attack presents more issues than if Narset is third or forth in the order. The opposing player holding a counterspell can't wait to see if he is going to need that spell to stop the other players that turn.
Most cedh decks on average have only 50-60% of their counter spells that will hit creatures. Some turns you may be the only player holding a counter that can keep Narset from resolving.
How often is Narset recast the next turn she gets countered and does she have haste? Considering Grim Monolith, Mana Vault Lion's Eye Diamond, Basalt Monolith, Generator Servant among others, I assume it less than a third. The better question is how often does the Narset player win after having Narset countered?
February 18, 2018 1:09 p.m.
magic_monicle says... #25
Having just built this deck for my competitive pod...what are some opening hands i should be aiming for? What hands warrants an obvious mull? How aggressive should you be with casting narset?
Thanks for your help and awesome deck man!
Archaos says... #1
Any reason you don't play Hanweir Battlements?
January 2, 2018 1:49 p.m.