The seventh of my Super Hordes, the first being Super Horde Magic: Zombies. Look there to find a brief synopsis of this project as well as my recommended special rules for Super Horde as opposed to regular horde.
HORDE SPECIFIC RULES:
You can Hunt Horde creatures with flying while they're tapped.
Dragon Hatchling is this deck's token. It is treated as always having +2/+0.
Hellkite Overlord is treated as always being +2/+0 and Regenerates the first time it would be destroyed each turn.
Eternal Dragon returns to the Horde's hand the phase after it is destroyed and is played during the Horde's next draw step along with the other cards drawn.
Dragon Tyrant is always treated as having +2/+0 and is never sacrificed due to the Horde not paying mana.
Kargan Dragonlord enters with four Level Counters on it, and gains two at the beginning of the Horde's upkeep. Once level 8 or above, it is treated as always having +2/+0.
Dragonmaster Outcast does not attack.
Two-Headed Dragon is treated as always having +2/+0.
Hellkite Tyrant doesn't do anything with the artifacts it steals, unless they have passive effects. He just thinks they're shiny.
Scourge of Kher Ridges uses its first ability twice on the turn it's played, then once on each of the Horde's turns thereafter.
Crosis, the Purger uses its ability when he deals damage to the Survivors' health, randomly picking a player, and then the dominant color in that player's deck. If they have equal color proportions, one is chosen randomly.
Rith, the Awakener uses its ability once whenever it damages the Survivors' health.
Vorosh, the Hunter uses its ability once whenever it damages the Survivors' health.
darigaaz, the ignite uses its ability when he deals damage to the Survivors' health, randomly picking a player, and then the dominant color in that player's deck. If they have equal color proportions, one is chosen randomly.
numot, the devestator
uses its ability when it deals damage to the Survivors' health. It randomly picks a player and that player sacrifices two lands.
Flameblast Dragon uses its ability once each time it attacks, with x=# of survivors.
Scourge of Valkas is always treated as having +2/+0, and its ability is always used to target the Survivors' health.
Breath of Darigaaz is always Kicked when it's played.
Hellkite Charger only uses its ability once, on the turn it's played.
Dragon Broodmother does not attack, and its tokens always Devour all available Hatchling tokens.
Bladewing the Risen always selects the most recently destroyed non-token dragon to bring back. If none are available, it instead picks a token. It uses its second ability twice each turn.
Preyseizer Dragon always Devours all available Hatchling tokens.
Predator Dragon Devours all available Hatchling tokens.
Dragon Roost activates once at the start of each of the Horde's turns.