@kameenook Thank you very much, for some reason I have been reading it as "prevent all damage" as opposed to combat damage. I may look at the baloth or the boars if I find health loss an issue, but I may also just replace them with counterspells. Thanks again for pointing out my error though.
when it comes to Wellwisher and Nylea's Disciple I feel I would need to adjust the deck to much for them to work, i would be splitting my token generation between Fog Banks and Wellwishers cutting down on the effectiveness of either, and I don't have any green permanents to really take advantage of the disciple.
I still appreciate the suggestions.
@bah-bammmm I understand that getting the shocks, fetches, etc. would stabilize the manabase but it would also break the budget of the deck. I am looking to keep it under $100. If i can keep it under $50, even better. Thank you for commenting regardless.
October 30, 2015 6:21 p.m. Edited.
Well the thing is, you are kind of going against the grain of your deck, but you really don't need a bunch of Fog Banks against burn, burn doesn't really play big creatures, so Nylea's Disciple is mostly an upgrade to the fog bank, nor do they play many, so creating a bunch of Fog Banks will generally be inferior to a bunch of Wellwishers
October 30, 2015 6:26 p.m.
well you have definitely given me some things to think about. I think I'll try it out as is at my LGS tonight, see how it goes and reassess my options once I have some data other than kitchen table testing. Thanks again.
October 30, 2015 6:34 p.m.
BobTheSlobbb says... #6
I respectfully disagree with your creature-based strategy, because things like Fog Bank are both vulnerable to removal and can only block damage from one creature. What your deck needs in place of these is draw. Let me explain why, and hopefully that will clarify the importance of this concept.
The deck "Turbofog" gleans its name from being able to tear through its deck with a large number of repeated draw cards, such as Howling Mine, Font of Mythos, and Temple Bell. This strategy, in essence, makes the symmetrical card advantage of these cards into a disadvantage for the opponent, as they will be drawing dead cards more often than the Turbofog player.
This results from the fact that all of the opponent's creatures (and therefore win conditions), which make up most of a run-of-the-mill Magic deck, can be nullified by one card per turn from the Turbofog player. Both players draw two cards per turn, so this results in a net gain of one card per turn from the Turbofog player (and even more if there are multiple draw effects on board). Thus the usual win conditions of Turbofog are mill effects, because they take advantage of the card draw provided to opponents, but more creative wincons can be added, such as Emrakul, the Aeons Torn or Luminarch Ascension. But one thing is in common about these win conditions: They are resilient, powerful, and take advantage of the fog effects in the deck.
Overall, I think the copying creature theme is cool, but I just wanted to inform you of the power of the "Turbo" in "Turbofog", and also the effectiveness of single-use fogs while incorporated into this engine.
October 30, 2015 7:37 p.m.
Super is not the same as turbo, and I'll be damned if this isn't a fun brew.
October 30, 2015 8:16 p.m.
BobTheSlobbb says... #8
I apologize for voicing my opinion on a deck labeled "Trying to compete"...
October 30, 2015 8:59 p.m.
@BobTheSlobb Hi Bob I did some reading on turbofog before building this variant and now that I have played some matches I do feel that more card draw is needed. If I burn through my Fog effects then I run into issues. Howling Mine is probably going to be my first choice.
I'm still not convinced that removing Fog Bank completely is the correct move but I do understand that I need to tweak this idea.
I will say this though, at one point turbofog was just an idea that needed tweaking. My ultimate goal in deckbuilding would be to see something like 'superfog' stand side by side with its turbo sibling.
Thank you very much for your input Bob, I appreciate as many opinions as I can get, so I can make truly informed decisions. DFTBA
October 30, 2015 10:45 p.m.
wow yeah I should look at a couple slots for the siege, the versatility against multiple matchups is great. Thank you very much bah-bammmm
October 31, 2015 3:50 p.m.
BobTheSlobbb says... #12
Dictate of Kruphix gives you the draw first, and so is preferred over other draw effects as well. :)
October 31, 2015 7:26 p.m.
Sideboard Thragtusk and Feed the Clan? It seems like your burn matchup is terrible
November 1, 2015 3:35 p.m.
Spellskite too. Good against Affinity and Burn and Twin. A lot of decks. I'd recommend a full 4 sideboard/mainboard total. Replace the the Ambush Viper in the mainboard and the 2 Redirect in the sideboard?
November 1, 2015 3:38 p.m.
danthek84 I like the suggestions for sure. As you said burn is a bad matchup so the lifegain would be help offset that. I'm not sure why I hadn't thought of Spellskite myself as a natural fit. Depending on prices I may need to tweak the numbers but I can probably fit at least 2-3 Spellskites, 2 Thragtusk and 3 Feed the Clan. Once I pick the cards up I will update the list. Thank you very much.
November 1, 2015 4:06 p.m.
actually after reviewing Spellskites price it would not fit the budget for this deck. If I leave it out I can afford a playset of Thragtusk and add Feed the Clan which should offset a fair amount of burn damage. Thanks again.
November 1, 2015 4:13 p.m.
That seems to have some value. I may try to find room a few. Thanks for the suggestion.
November 1, 2015 8:31 p.m.
Why not replace ambush viper with wasteland viper? it only costs 1 green and the flash isn't something that's horribly needed.
November 6, 2015 5:20 p.m.
BobTheSlobbb says... #20
dooblydor The flash is the whole point; it is a combat trick to remove large or un-targetable attackers. If it did not have flash, they would simply choose not to attack.
November 6, 2015 6:02 p.m.
Oh gotcha. Yeah, I mean you could add in Savage Summoning and Wasteland Viper but that would be unnecessary.
November 6, 2015 6:17 p.m.
Wizard_of_the_Broke says... #22
If you want to improve the land base without killing the budget, here's a few suggestions. It's noteworthy that more dual lands could improve the deck, because you often need , which could be an issue if you have more than 1 non--producing land out.
Good idea: Hinterland Harbor is cheap - I think it's a must-include for budget 2-color with lots of basics.
Marginal Idea: Since you're playing a slow/control/fog deck that's maxed out on Lumbering Falls, it might not be crazy to add Simic Growth Chamber and/or Temple of Mystery along with Root Maze, which really slows the opponent down, or Amulet of Vigor.
Less-than-super-budget Idea: Lastly, 3 slots is a lot in a sub-optimal landbase for something like Reliquary Tower, which you only need sometimes, never need more than 1-of, etc.. You might consider running 1 Tower with 1 or 2 Tolaria West. It's not super-cheap - but it makes blue mana, or grabs your Tower or Falls - so running it frees up room for a more consistent mana-producing base.
November 6, 2015 6:41 p.m.
@dooblydor I ended up removing the viper anyway in favour of card draw to keep my hand stocked with fog.
@formayor Hinterland Harbor and Simic Growth Chamber will probably be added, I believe I have at least 2 of each around here somewhere, I just need to find them lol. Thanks for the feedback.
November 7, 2015 12:18 a.m.
I think you should take out 1 AEtherling and your Clever Impersonators for 2 Thragtusk and a Mana Leak
Furthermore I would remove 2x Cackling Counterpart since you having so few creatures makes it an inconsistant draw. And then add the 4th Mana Leak as well as a 4th Terrifying Presence
Then change all your Monastery Sieges and Temple Bells to Dictate of Kruphix (it has flash)
November 9, 2015 7:49 a.m.
@Kjartan hey man thanks for the suggestions. I probably will consider taking out Cackling Counterpart in favour of 2 Thragtusk once I acquire a couple thraggys.
Once I acquire a few Dictate of Kruphix I will probably put them in place of the Temple Bells, though Monastery Siege will stay in since the draw mode only affects me and the control mode is great against burn.
AEtherling also stays in as he can win games singlehandedly in 3 to 5 turns.
Clever Impersonator is another one I will probably be keeping since it also has a lot of versatility.
I appreciate the suggestions. Thank you for taking the time. DFTBA
kameenook says... #1
Defend the Hearth will not prevent player-targeted burn.
"..Combat damage...", as in damage dealt to players with creatures during combat.
I can't think of any fog-type effects that would prevent burn outside of Hold at Bay (you're not playing white), but some general lifegain has been proven a viable strategy against burn.
You could try Obstinate Baloth, putting some copies of this guy into play should give red players nightmares.
Wellwisher is very squishy,and utterly reliant on you being able to copy it and profit off the copies, but once you do, you'll be sitting on a throne of riches (if riches were life points).
Brindle Boar is a more budget-friendly version of Obstinate Baloth, as well as Nylea's Disciple, and they both can be fine on their own.
October 30, 2015 6:10 p.m.