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Planeswalker (3)

Artifact (3)


Maybeboard

Planeswalker (1)

Enchantment (1)


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Superfriends 2023

Updated Superfriends for 2023 with several flavors of win. This is the current brew, still mulling some tweaks (see below).


Forest: Previous iterations of this deck ran main-board Blood Moons. As green is our primary source for landing our ramps, and planewalkers can be cast off any color with Oath of Nissa or (most) of our dorks, Forest is the only basic we run in this deck. With 7 fetches, can fetch in response or draw into naturally. May consider running 1 or 2 Boseiju, Who Endures main deck.

Inkmoth Nexus Newly added for 2023, with the addition of Ignoble Hierarch in Modern Horizons 2, the deck now has 7 exalted triggers that will pump poison damage dealt by Inkmoth. These triggers let us sideboard in Ensnaring Bridge and still be able to swing under the bridge.

Nykthos, Shrine to Nyx: With 16 permanents in the deck with at least one and 14 mana dorks, Nykthos allows us to ramp into Ugin, the Spirit Dragon or even hard-casting Emrakul, the Aeons Torn.

Birds of Paradise: Ramps and is part of beatdown package on exalted triggers from Noble Hierarch & Ignoble Hierarch as it has flying for evasion.

Noble Hierarch: Ramps and is one of our sources for exalted triggers.

Ignoble Hierarch: Ramps and is the other source of exalted triggers. Replaces Arbor Elf from previous iterations.

Sylvan Caryatid: Ramps and due to hexproof, pairs with Worship from the sideboard.

Emrakul, the Aeons Torn: While we would rather prefer cheating an Emrakul into play off of Nahiri, the Harbinger, Garruk, Unleashed, Ugin, the Spirit Dragon, or Xenagos, the Reveler; this deck is more than capable of just hard-casting an Emrakul off the top rope and asking our an opponent if they have an answer. The original win condition for this deck, it's already disgusting swinging with Annihilator 6 and a 15/15 thickboi. Add in the exalted triggers, and it can easily (and semi-regularly) swing for 17-20 in the air. If hard-cast, the extra turn more or less guarantees a scoop from across the table.

Doubling Season: Used to rely more heavily on as 3-of, running now as a 2-of. Not strictly necessary for winning, but with how it interacts with our planeswalkers, if it is on the field, it allows us to instantly ultimate all of our walkers on ETB except Ajani Unyielding. It also allows us to double our +1/+1 counters from Ajani Unyielding & Ajani, Sleeper Agent, and to double our tokens created with Garruk, Unleashed & Xenagos, the Reveler to go both big and wide.

Oath of Nissa: Not as great a lynchpin as previously when the deck rain mainboard Blood Moons, still allows us to sideboard them in and fix around any costs. Helps to dig for pieces we may be missing, adds to Nykthos, Shrine to Nyx devotion.

Lightning Bolt: Flexible as removal and damage to the face, could be Path to Exile, except for non-bo with matchups we would want to sideboard Blood Moon in for. Could consider something along the lines of Fatal Push as we do have dorks to cast it off of.

By the time we have the mana to cast Ajani Unyielding, we are usually no longer interested in lands.

+2: allows us to begin filtering for additional pieces and options.

-2: gives us interaction with our opponent's creatures, as we do not have many options in this deck. Also functions as decent life gain. As exalted triggers exist until end of turn, attacking with 1 creature and triggering exalted, to then activate this ability usually gives a decent life bump against burn/aggro.

-9: the only ability that is not immediately active with Doubling Season in play, this allows us to go big with our dorks as one of the win conditions in this deck. If activated after turning Inkmoth Nexus into a creature, enables the infect plan as well. The additional counters for our planeswalkers also helps us into most of our alternate win-cons.

Ajani, Sleeper Agent: one of our alternate win conditions.

+1: Lets us dig, though not as well as Ajani Unyielding.

-3: Allows us to grow 1, 2, or 3 creatures and can help fuel one of our alternate win conditions: Infect. Activating an Inkmoth Nexus prior to using this ability allows us to stack all 3 +1/+1 counters, giving us a 3-turn clock.

-6: With 14 dorks (11x 1cmc, 3x 2cmc) and 13 planeswalkers, this emblem lets us cast these creatures and walkers to continue the poison drip. While it has not come up in a match yet, it is worth noting that it is on "cast" not "ETB."

Garruk, Unleashed: 1 main win con and 2 alternates in one Walker.

+1: with an activated Inkmoth Nexus, 4 poison in the air (plus exalted triggers). Also use with Birds of Paradise as another evasive threat.

-2: part of the go wide/go big plan, fights against aggro. Creates double the 3/3 beasts with Doubling Season in play.

-7: functionally, copies 6&7 of Nahiri, the Harbinger to cheat an Emrakul, the Aeons Torn into play. With Doubling Season in play, fires off immediately. This is the original win condition this deck was originally brewed around.

Nahiri, the Harbinger: One of the original planeswalkers still in this deck, enables the primary win condition of cheating a flying spaghetti monster into play

+2: another way to filter through our deck. Can discard an Emrakul, the Aeons Torn from hand if unlucky draw and cycle graveyard back to library.

-2: another of our ways to interact with our opponents board to remove enchantment, artifact, or creature threats.

-8: cheats an Emrakul, the Aeons Torn into play and does so immediately if Doubling Season is in play. If for some reason Big Daddy Spaghetti Monster doesn't get the win/scoop, find another Nahiri to discard him from hand to graveyard or will likely have enough mana to just hard-cast it.

Ugin, the Spirit Dragon: We generally do not care if someone Blood Moons us because of Oath of Nissa, our dorks, and because Ugin doesn't care either.

+2: Lightning Bolt on a stick, serves as removal or to pair with our main deck bolts to burn face.

-X: alternative form of removal to wipe, preferably on X=2 or X=3 as this misses most of our main-deck cards.

-10: Goes off immediately if a Doubling Season is in play. Acts (potentially) as Nahiri, the Harbinger #7 and #8 by spitting permanents on the board. Also gains life to put out of burn range.

Xenagos, the Reveler: Arguably the weakest value of planeswalkers in our deck, he can be easy to underestimate.

+1: Lets us ramp even harder off of the dorks already in play to get to our bigger enchantments and spells.

0: part of our Go Wide/Go Big, generates tokens that can be hasty beaters with Exalted triggers, or defensive blockers against aggro. Plays nicely with Doubling Season to flood the board, makes his +1 relevant if we have to hard-cast an Emrakul, the Aeons Torn.

-6: Immediately activates with Doubling Season in play, functionally our 9th and 10th copies of Nahiri, the Harbinger if we hit an Emrakul, the Aeons Torn off of it.

Blood Moon: With 14 dorks and Oath of Nissa, this deck used to run these main deck out the gate. It feels less relevant though to run main deck, but still useful tech to have for certain match ups.

Ensnaring Bridge: One of the main answers for aggressive heavy spaces, it pairs nicely with our 0/1 dorks and our 1/1 Inkmoth Nexus to be able to attack on our turn, play a card, and remain empty handed. As Bridge checks at declare attackers step, and Exalted checks after for number of declared attackers, our 0/1 or 1/1 can attack under a bridge in play, get pumped by exalted triggers, and hit for damage and then go back to watching our opponents twiddle.

Koth of the Hammer: best to run with Ugin, the Spirit Dragon in a full board in scenario, transforms from an Oops, Emrakul/Infect deck into a prison/burn deck. As Blood Moon makes all our non basic lands mountains, we can build to an ultimate, get an emblem, and burn our opponent out.

Leyline of Sanctity: While not as quintessential with the damage redirection rule changes, it does protect our life total until we can reach an equilibrium and begin to take over the board.

Worship: the last part of the prison-type package, with a harder-to-remove creature in play such as Sylvan Caryatid, it keeps us from having to worry about taking too much damage.

Closing Thoughts

Firstly, if you've read through this entire deck tech, thank you! This is my own brew that I keep periodically updated, and I enjoy sharing it with others. This is by no means at all a perfect deck, and I always look for ways to update and improve it. I welcome any and all suggestions for this deck, I just ask that if you tell me I should play XXXXX card, tell me why, and what card I should trade out for your suggestion. I have run this deck in one form or another since 2016, but there is always something I may have looked over or have not considered.

Considered Tweaks:

  1. Kaya, Intangible Slayer as replacement for Ugin, the Spirit Dragon when she drops.
  2. Swap 2 forests for Boseiju, Who Endures because value and main-deck hate.
  3. -1 Inkmoth Nexus & +1 Gavony Township to pump. The deck used to run 2x Gavony Township, 1x Westvale Abbey  , and 5 Forests. Since I've trimmed 1 forest and the townships and abbey for 4x Inkmoth Nexus and added Ajani, Sleeper Agent, it is suprising how often I win with poison counters. Can tend to non-bo with Ensnaring Bridge.
  4. Considering All Will Be One as this deck does generate a lot of counters, but unsure what that would look like, or what it would replace. Will definitely look at at least a 1-of Gavony Township if I do.

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Casual

98% Competitive

Revision 2 See all

(1 year ago)

+1 All Will Be One maybe
Top Ranked
Date added 1 year
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

24 - 6 Mythic Rares

28 - 9 Rares

4 - 0 Uncommons

Cards 60
Avg. CMC 3.03
Tokens Beast 3/3 G, Emblem Ajani, Sleeper Agent, Emblem Garruk, Unleashed, Emblem Koth of the Hammer, Satyr 2/2 GR
Folders Modern
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