Superheroes

Standard infinitemana

SCORE: 107 | 155 COMMENTS | 19359 VIEWS | IN 56 FOLDERS


Tupie_San says... #1

Madcap skills would do wonders I think. Still looks very good +1

December 8, 2013 7:27 a.m.

alexalexalex says... #2

December 18, 2013 7:48 p.m.

monkeywizard says... #3

With BotG coming out, I'm interested to see what additions can be made to this! Already liking Hero of Iroas for a permanent +1/+1 AND makes "aura" spells 1 less to cast.

http://mythicspoiler.com/bng/cards/heroofiroas.html

January 14, 2014 3:45 p.m.

Var says... #4

Few differences between this and the deck I run:

Four Dragon Mantle . Extremely fast at one mana with massive synergy. On Anax, it's fantastic with first strike. The pumping syncs with coordinated as well for first strike vs creatures. But pumping a creature aside, would you not be playing cards that, for one mana, can proc heroic and draw another card? You'd almost consider playing Dragon mantles even if they had no enchantment effects, that's why they're so good. It's not an instant, so you're not getting free tokens off of your pyro, but that's the only thing it's missing. But again, the reason for them being so strong is it's ONE mana to draw another card. Most card drawing you'll ever do bankrupts you of that turn because they're so expensive. But for one mana? Your turn's still going.

Favored Hoplite . In fast decks, you play to their strengths. They're in quick and they grow. I find it's substantially more important to have droppable heroics on turn one with this kind of deck than emphasizing other qualities.

Dauntless Onslaught is still fairly good. The cost of three means I put only a couple in my deck, but they're still good enough to be game changers.

Don't take my word for the next card, but try this yourself in your deck. Fall of the Hammer . Just close your eyes, take out some Magma Spray (or better yet, chained to the rocks so you're casting fewer enchants and more instants) and splash these fellas in. I know magma spray's great, but try it. (Proc'ing heroic on a removal spell that can deal how much damage?)

Fabled Hero . Nothing really needs to be said about him other than he needs to find a way into this deck. If only because the name of the deck is superheroes. The guy fits the bill.

Consider 1 or 2 Glimpse the Sun God . It's the midpoint when Gruul has popped out Poluchranos and a couple bizarre looking hydras and you need to continue the early game smashing. Gimpse and done. OR you're ahead and you can simply end of turn, Glimpse your own creatures for X heroic proc's (phalanx, hoplite, fabled, etc.) or your pyro proc - and why not scry for the hell of it. End of their turn Glimpses are particularly great because you can basically do both - tap their defender and proc your heroics.

Great looking deck btw bud! All the best in fnm

April 1, 2014 3:28 p.m.

Bovine073 says... #5

Interesting concept, a lot like my East Point Military Academy deck, but more token themed. Basically I quit my deck like that because I realized something along the lines of:

Removal kills my deck, I should add protection, 4-8 slots of my deck are now protection, What's this? Rancor! I should make a naya military academy deck!, Oh wait, this is just a rudimentary version of bogles.

I have found Rouse the Mob to be of use in my deck, but probably less so in this deck (still I thought ya might want to check it out).

December 13, 2015 10:46 a.m.

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