Sure, I'll Put My Genius on Hold for Awhile

Casual Emrakool

SCORE: 234 | 230 COMMENTS | 33805 VIEWS | IN 95 FOLDERS


IzexD says... #1

Thats really badass man +1 from me

June 15, 2013 8:39 p.m.

Ah the combining of mad science with bio science to create mad-bio science! Lovely. I hope to see how you build the side deck.

June 15, 2013 10:43 p.m.

Emrakool says... #3

Thanks! I tossed in Gyre Sage and cut Mana Bloom for Turn / Burn . Seems to be running a little smoother. Any tips on a SB would help. :)

June 16, 2013 1:08 a.m.

Well I actually threw your deck together on MTGO for some play testing. I swapped in Searing Spear instead of Mizzium Mortars because I needed faster burn. Also I threw in 2 Plasm Capture instead of the Prime Speaker (and I cut out something else). Plasm Capture was actually a godsend and I highly recomend it.

The side board I threw together is designed for control and removal of nasty enchantments and artifacts. I'll post it later to see what you think.

June 16, 2013 10:06 a.m.

Emrakool says... #5

Plasm Capture sounds good. If 5 mana Garruk comes back in M14 he'll likely get consideration for a drawing engine. Zegana only seems to come out as a 5/5 or larger about half of the time.

June 16, 2013 10:20 a.m.

My other concern in Niv Mizzet. He rarely shows up, when he does he's quickly removed, or has little impact by then because the game is basically over. : I have no idea what to do with him.

June 16, 2013 10:30 a.m.

Here's my current online sideboard.

2x Gatecreeper Vine which allows for more ramp

2x Simic Charm versatility and hexproof

3x Naturalize

3x Simic Manipulator

3x Spell Rupture

2x Serene Remembrance

June 16, 2013 10:37 a.m.

Emrakool says... #8

Niv-Mizzet's the mastermind behind this whole thing. Yeah he doesn't dodge removal well, but Chromatic Lantern lets me burn stuff fast if he sticks around at least a turn. I think I might put those Simic Charm s and Spell Rupture s to use. Thanks!

June 16, 2013 10:48 a.m.

colez says... #9

Have you thought about Fog Bank ? It works well with Axebane and gives you a cushion for slow starts.

June 16, 2013 12:29 p.m.

Cadmeus says... #10

Really liking the looks of this! Love me some RUG and also been focusing on RtR block since I usually build on a budget. I would +1 but doesn't seem to be available option from my phone browser. Ill have to revisit to give more input and +1 later.

June 16, 2013 12:36 p.m.

Emrakool says... #11

Thanks! I made a few tweaks to see if Chaos Imps might work out in here. So far I think I like it. 6/5 flying for 6, or 7/6 flying, trample if unleashed. Or 8/7 flying, trample that can block if I drop it with Master Biomancer already on the field.

June 16, 2013 12:56 p.m.

colez says... #12

Have you thought about AEtherling as another win con?

June 16, 2013 12:59 p.m.

Emrakool says... #13

I have. Might find room in the SB for it, as it'll be one of the most effective options against control.

June 16, 2013 1:04 p.m.

colez says... #14

With 7 mana available, it is impossible to deal with.

June 16, 2013 1:07 p.m.

colez says... #15

I really like this build though. I have been thinking about doing something similar. A +1 from me. How does Mercurial Chemister do? He seems fragile.

June 16, 2013 1:09 p.m.

Emrakool says... #16

He's a bit more reliable if he drops after a Master Biomancer , but he feeds the deck well. With Ral Zarek in play I can abuse him for 4 cards per turn, or take out 2 creatures if I have something to discard, or draw 2, then take something out.

June 16, 2013 1:16 p.m.

Emrakool says... #17

Tried out AEtherling and think I'll keep it. Also put Zhur-Taa Druid back in, giving me more consistency hitting 4 mana on Turn 3.

@colez: Missed your Fog Bank comment. This deck's RtR block only until Standard rotates. It would help keep early damage away.

June 16, 2013 3:57 p.m.

colez says... #18

Ah, ok. Could you check out my take on your deck so we can compare?

http://tappedout.net/mtg-decks/sure-ill-put-my-genius-on-hold-for-awhile-copy-2/

June 16, 2013 4:24 p.m.

Emrakool says... #20

Trying out this version now. Burning-Tree Emissary and Gyre Sage have great synergy, letting me drop Sage on Turn 2, Emissary on Turn 3, evolve the Sage, tap it another land and throw down any of my 4cc drops. Axebane Guardian also returns for additional mana and evolving Gyre Sage .

June 16, 2013 10:49 p.m.

DarthTrevyn says... #21

Looks epic! Have you had a chance to test it out? Results?

June 16, 2013 11:02 p.m.

the more i playtest it, the more i think it needs either color fixing or ramp... i can't get up to 6 mana very easily and if i do, i usually end up too late in the game to stay competitive. Not sure what to recommend. In addition, the playtester on this site tends to either flood me or screw me in terms of mana, so i'm also not sure if it's a deck problem or a playtester problem.

June 16, 2013 11:08 p.m.

matbyrne says... #23

Axebane Guardian is only worthwhile if you have more defenders... otherwise he's just a 3-mana creature that makes only 1... You should replace him with Zhur-Taa Druid since, not only is she one mana less, but she also has the added bonus of burn. I think it's a no-brainer... and you can throw her in on turn 2 right after you drop your Burning-Tree Emissary .

June 16, 2013 11:10 p.m.

Emrakool says... #24

Yeah I wonder about the playtester sometimes. I can run a deck with 20 lands and get consistently mana flooded or 26 lands and get consistently mana screwed. I'll admit it's a bit janky at times, but nobody expects you to draw 3 cards and throw 11 damage at their dome.

@matbyrne: What I do get out of Axebane Guardian is evolve triggers from Gyre Sage , and no limitation on what color of mana it produces.

June 17, 2013 12:43 a.m.

Jarrheadd0 says... #25

Hey, I really like the deck! I was scrolling through the comments though and I found one where you said, "Thanks! I made a few tweaks to see if Chaos Imps might work out in here. So far I think I like it. 6/5 flying for 6, or 7/6 flying, trample if unleashed. Or 8/7 flying, trample that can block if I drop it with Master Biomancer already on the field." I would just like to point out that that last bit is incorrect. You would have an 8/7 flying trampler that could not block if you drop it with Master Biomancer already on the field. Unleash doesn't care where the +1/+1 counter comes from, if the creature has one, it can't block.

June 17, 2013 12:23 p.m.

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