This deck is designed to have fun when facing my Red deck.
Early Game (Turns 1-3):
Delver of Secrets
: Deploy early for quick aggression if it flips.
Opt and Preordain: Sift through your deck to find your key cards and draw.
Baral, Chief of Compliance: Reduce counterspell costs and draw extra cards.
Mid Game (Turns 4-6):
Counterspell and Aether Gust: Control the board, countering threats and handling problematic creatures.
Phantasmal Image: Copy key creatures, either yours or opponents, for utility.
Gadwick, the Wizened: Cast to draw cards and tap down opponents' creatures.
Late Game (Turns 7+):
Torrential Gearhulk: Flash in to reuse your counterspells or card draw spells for massive tempo advantage.
Jace, Wielder of Mysteries: Leverage for card draw and an alternate win condition.
Minamo, School at Water's Edge: Untap your key legendary creatures or planeswalkers for additional activations.
General Strategy:
Control: Maintain control over the game with counterspells and bounce effects.
Tempo: Use Torrential Gearhulk and Gadwick to shift the game in your favor quickly.
Card Draw: Ensure a steady flow of cards to always have answers with Opt, Preordain, and Jace.
Utility Lands: Use Cavern of Souls for uncounterable creatures and Minamo, School at Water's Edge to maximize value from your legendary cards.
Sideboard:
Dispel and Negate: For additional counter magic against control decks.
Narset, Parter of Veils: Against decks with heavy card draw.
Shark Typhoon: For surprise blockers and card draw.
Teferi, Time Raveler: To disrupt your opponent’s timing and provide additional control.
Tormod's Crypt: Graveyard hate.
By focusing on controlling the board and maintaining a constant stream of resources, you can dominate your opponent through a combination of strategic plays and powerful creatures.