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le mill "Remove opponent from play via surgical / extirpate shenanigans, or remove too many pieces of deck to make it non-functional"

Anyhow, mill itself is irrelevant, so are interactions outside from protective measures. You can and often do advance the entire board state to heavily tilt your win if you can either archive trap+extirpate/surgical t1, which you often do. Theme of the play is to mill anything. Infer what opponents deck plays like and start to remove all playable sets that matter or combo pieces.

Avrg win is t4-6, aggro/burn tends to be favored, but deck has tools to deal with it, eventually, once I distill it down some. Avrg forfeit by opponent from no-win happens t3, sometimes t1.

If you suggest crabs, you are a casual mill enjoyer and don't get it, and I will laugh at you.

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Date added 9 months
Last updated 9 months
Exclude colors WRG
Splash colors G
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 1 Mythic Rares

32 - 10 Rares

18 - 3 Uncommons

0 - 1 Commons

Cards 60
Avg. CMC 2.03
Tokens Human 2/2 G, Wolf 2/2 G, Zombie Army 0/0 B
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