Sideboard


Maybeboard


Souls focused home brew that has changed and evolved into an early to midrange go-wide drain deck. It has the capacity to grind somewhat, but does rely on the life-gain pad to do so. True to the name, Harsh Sustenance is the main wincon and most of the time Celestial Unicorn draws the ire of removal to allow the going wide. I have two Unmakes in the main but am not convinced they are needed, however with the prevalence of Serpentine Curve and initiative creatures which tend to blink a lot, I think it is important.

Link to discord for discussed tournament

First months tournament: 2-2/5-5 overall. Lost 0-2 to Jeskai Blink; 1-2 to a mirror with Gift of Orzhova. Beat Bogles 2-0; and Reanimater 2-1.

Changes made for month two are for an addition of cards to punch through the lines and grind out.

Second Months Tournament: 1-3/3-6 overall. Lost to Boros Bounce and very close games against Jund. Beat Lure Combo.

Changes again to make more streamlined- more flexible land base, and a touch of refocus on grinding out.

Third Months: Group Stage 3-1; 7-3 total. 2-1 Against W/U Initiative; 1-2 Against MONO B Initiative; 2-0 Against Tortured Existence; and 2-0 Against Izzet Curve. The land base felt much more stable and the ability to 2-0 a curve deck felt amazing. Initiative is definitely becoming more prominent and I spoke with many people who said it was problematic. It is very powerful.

Changes made for a touch of removal focused on versatility and variety of.

Fourth Month: Group Stage 2-2; 6-6. 2-1 to elves by the power of Arms of Hadar and Prismatic Strands; 1-2 to Gruul Ponza; 2-1 to Mono Black Land Destruction/Control; 1-2 to Arthur's mono-black devotion control.

Week One in Store Tournament: 1-2; Bye was only win; 1-2 to Mono W Herioc (great matches); 1-2 to Bogles. Dropped to 19 lands again with the amount of filtering.

Week Two in Store: 1-2; Bye was only win again. 0-2 to flicker Tron could have played better to board against breath weapon. 1-2 to U/B Terror good player and good games. Celestial Flare continuing to show it's power for it's unpredictability and utility.. Curious about how good Aerial Boost can be. Mildly interested in going full midrange and adding green.

Update: Downshift in Judge's Familiar seems like the tech the deck needs to fade the near infinite amount of interaction decks have against it: ex: Fiery Cannonade, Moment's Peace, Snuff Out, or even just Counterspell.

Update 12/20: Leaning into Abzan; geared heavily towards mid-range- outlast Mono-red and other aggro decks and out value, stunt late combo or other late game decks.

Suggestions

Updates Add

Comments

Casual

91% Competitive

Revision 19 See all

(11 months ago)

+2 Armadillo Cloak main
-1 Battle Screech main
+2 Blood Researcher main
+3 Blossoming Sands main
+1 Cabaretti Courtyard main
+2 Cast Down main
+1 Cram Session maybe
+3 Essence Warden main
+2 Forest main
+1 Foul-Tongue Shriek maybe
+2 Generous Ent side
-1 Gift of Orzhova side
-1 Hallow side
+2 Jungle Hollow main
-1 Marauding Blight-Priest main
-1 Obscura Storefront main
+3 Orcish Medicine main
-6 Plains main
+1 Pulse of Murasa maybe
+1 Riveteers Overlook main
and 23 other change(s)
Date added 2 years
Last updated 11 months
Legality

This deck is Pauper legal.

Cards 61
Avg. CMC 2.10
Tokens Bird 1/1 W, Food, Orc Army
Votes
Ignored suggestions
Shared with
Views