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Swarm, Burn, Hit, Repeat v0.5

Modern* Aggro Burn Goblins Mono-Red Tokens

MindControl101


Hey all! Thanks for checking out my deck. I got into Magic a little while ago, and am interested in building my own deck (from scratch) instead of using starter decks or decks made for me by friends.

Goblins do everything that I love: burn, swarm, and produce big creatures. So that is basically what I am trying to fit into this deck. Krenko seems to make all that possible!

Ideally, I want to be able to play a creature/spell every turn, while building up my tokens quickly. By turn three I normally have 3-5 goblins out, and then at that point I can either A) double my tokens via Krenko B) start hitting for heavy damage with the boost and haste of Cheiften, or C) overwhelm my opponent with a ton of 1/1 hits along side something like Rabblemaster or Piledriver.

I really like Impact Tremors. Everything that I have seen online pretty much claims it to be a fairly mediocre card, but that paired with a well timed Krenko can easily be 10-15 damage within a single turn. Which, paired with a few Lighting Strikes or Goblin Grenades (not counting any damage dealt by creatures) would be game in just a few turns. This is partly the reason why I chose Mog War Marshal--because not only does he spawn at least two tokens, he deals a total of 3 damage with Tremors.

If I did take out Tremors, I was thinking that I could put in Shared Animosity which could pump my ALL my tokens to something around 3/1 - 8/1. This would still really maximize Krenko and other token generators. Thoughts?

I want this deck to be consistent as possible, so I have tried to limit it to low Mana costs, and consistently bringing out tokens (for defense if nothing else) every turn. Because everything is such low Mana cost, I have opted not to try Warren Instigator (aside from being a slightly spendy card). Outside of Krenko, I can bring almost anything I need out by turn three. I don't really feel like I need to ramp up my Mana, because I am pretty content with only playing one card per turn, and progressively bringing out higher CMC creatures.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

12 - 0 Rares

11 - 0 Uncommons

13 - 0 Commons

Cards 59
Avg. CMC 2.00
Tokens Goblin 1/1 R, Tuktuk the Returned
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