Swaying to the Symphony of Destruction

Casual UmbrotheUmbreon

SCORE: 40 | 150 COMMENTS | 11803 VIEWS | IN 8 FOLDERS


Coiling Oracle isn't just ramp, it's draw too.

March 25, 2013 2:19 p.m.

pookypuppy6 says... #2

Coiling Oracle is cool. But do at least consider it. Axebane Guardian will help you hardcast your expensive stuff; as in, help a LOT. With the other 8 defenders in the deck you can produce a lot of mana and get your guys out far more consistently/quickly.

If Coiling Oracle is that essential, just take out a few copies of Twincast at least, and maybe one Urban Evolution /Blue Sun's Zenith .

March 25, 2013 10:20 p.m.

While I do think Axebane is great and amazing, this is meant to be casual. If I'm beating the hell out of people T4-5 with Eldrazi each game, they are not gonna be happy that I list it as "casual".

Twincast stays at 4 cause Harrow + Twincast = 4 lands for the price of one. That and I can Twincast their counters or other awesome instant/sorcery cards.

March 25, 2013 10:34 p.m.

j35bomb says... #4

Along with mana ramp how about putting in unexpected results into the deck? I know you won't get the added benefit of casting your bigger creatures but the expression on their face to see Ulamog or any other Eldrazi would be hilarious.

April 13, 2013 2:55 a.m.

I originally thought to add it but it is unneeded. I can get this stuff out early on it's own, AND hardcasted.

April 13, 2013 1:08 p.m.

Ohthenoises says... #6

Unexpected Results actually does "cast" the spell. You WOULD get the "when you cast" triggers.

April 13, 2013 1:13 p.m.

pablopablo16 says... #7

Between Harrow and your draw power, you may want to try adding Life from the Loam or Azusa, Lost but Seeking . That way you don't have to discard all your lands when you draw like 10 cards in one turn.

April 17, 2013 1:34 a.m.

Life from the Loam is more suited for a dredge/graveyard based deck, which isn't what this deck's focus is on. Also remember if I discard an Eldrazi Titan (Kozilek, Ulamog, and Emrakul), the whole graveyard gets shuffled back in. Urban Evolution lets me play extra lands, and I also have Vorinclex/Overgrown Battlement for land aid.

April 17, 2013 1:43 a.m.

203995014 says... #9

You stop them by getting out Griselbrand on turn 1.

How to lose a friend by turn 2 (or 1!!)

April 19, 2013 7:31 a.m.

203995014 Dude, don't just post your deck on someone else's deck page without any feedback on the current deck.

April 19, 2013 3:18 p.m.

203995014 says... #11

I said what I said because you said "How can you stop such beastly creatures so early?"

You definitely want 4x Cloudpost , 4x Vesuva (Thespian's Stage if you are cheap), and 4x Glimmerpost . Works with lorthos and the eldrazis.

April 19, 2013 3:22 p.m.

That was a rhetorical question thrown in to spice up the information/description of the deck. It was not meant to be answered. If you are dropping Griselbrand turn one, you are most definitely not playing casual.

Many people keep suggesting those, and mana times I will tell it (I guess). Those are suited better for colorless/artifact decks. If I make that change it'd hurt the deck more than help it. 12 of 22 lands would be colorless mana, and that can severely hurt when there are 2-3 color specific costs.

April 19, 2013 3:25 p.m.

203995014 says... #13

The only format I play is casual. Me and my friends play for fun but we don't like it when the games are slow as hell.

I use Cloudpost in my green eldrazi deck and it only has 11 forests in it and it still works anyway, even with many cards that require 2 forests. If you put in 25-27 lands (which is almost necessary in an eldrazi deck), then you could put in 12 post and still have room left over for 13-15 other lands. It's ridiculous how fast Cloudpost generates mana.

If the issue is that your deck is multicolored, then some simic dual lands are:

Breeding Pool (Shock land)

Hinterland Harbor (Tapland)

Tropical Island (Obviously, you're not going to buy this but just throwing it in there)

Misty Rainforest (Technically not a dual land, but it can fetch Breeding Pool and Tropical Island )

Yavimaya Coast (Pain land)

Also, you may want to consider Birds of Paradise and Arbor Elf or if you want to stay with the defender ramp theme use Axebane Guardian , Wall of Roots , and Tinder Wall

You should at least try Cloudpost .

April 19, 2013 3:39 p.m.

203995014 says... #14

To prevent confusion, When I said what I said at the beginning of the comment, I wasn't saying that you should do that too, I just said what I do.

April 19, 2013 3:39 p.m.

Well there is a difference between a slow game and a game that drags out for ages. If the only way to play is by winning T2-3, then it's not casual. This deck is a casual deck, and at earliest, can win turn 5-6. That isn't a long game nor a quick one. If you want quick be competitive.

I....don't think you actually looked at the deck. I already have both Breeding Pool and Hinterland Harbor in there. Also, this deck doesn't need 25-27 lands to play Eldrazi, and it's not an Eldrazi deck, just runs the E. Titans. Yeah, never suggest the Alpha duals. Too expensive.

Even with duals, pumping out 3 blue mana is hard. Cloudpost may generate a lot of mana, but I already have enough sources for ramp. That and I can't search them out with Harrow , they are an easy target for Wasteland and other nonbasic land destroyers.

April 19, 2013 3:57 p.m.

203995014 says... #16

Playing competitively is boring IMO. I thought casual was supposed to be a format where you play for fun. Okay, you don't care if you win. When I play casual, if the game is too long, it gets boring. I also make decks that are fun. In my opinion, turn 6 is too slow.

Apparently, you can't afford dual lands but can afford 3 Mana Drain . If you are really scared about Wasteland destroying your lands (even with the ridiculously fast mana generation), then use Stifle to counter the ability. Wasteland will sacrifice itself and you get to keep your lands.

Okay, with all these 2CMC cards, you might not need 25 but you should still have 24.

If you have enough mana for Omniscience , you are very likely to have 3 islands.

I know you had them in there. I threw them in there just because I can.

-1 Craterhoof Behemoth

-1 Vorinclex, Voice of Hunger

-2 Harrow

+4 Primeval Titan

Why is Enter the Infinite there?

April 19, 2013 4:09 p.m.

Midranges deck want to win by that turn, so you'd be more of an aggro player. There is a difference between aggro and dropping a fatty like Griselbrand turn 1. You are definitely running Vintage/Legacy stuff to be able to do that.

Apparently you can't read. Disclaimer: Mana Drain is in place of the soon to be awesome Plasm Capture was taken right from my description. It is even in the updates part too.

See now the problem is I"m taking away cards from the deck that function just fine, just to save a couple lands. I didn't say I didn't have enough lands, and even with the Islands I have in here seeing three mana can still be a challenge at times, now we have to take out a ton of Islands and Forests for these colorless lands, which will now make it harder.

I am NOT dropping Vorniclex. That card is too powerful in this deck to drop. I can end up tapping enough mana to cast Devastation Tide then replay him. That is powerful. Same goes for Harrow . Those are the main land ramps.

Enter the Infinite combos withOmniscience , and can give me my win condition.

April 19, 2013 4:30 p.m.

pookypuppy6 says... #18

Everyone has different ideas on what their Casual play should look like. Evidently the kind of casual 203995014 likes is violently fast combo or aggro gaming that end in 3 minutes, with use of old, powerful cards. UmbrotheUmbreon's deck here lends itself to a strong yet more slow-paced brand of casual with a start, build up and conclusion. I like my casual play either at a midpaced range, OR with a slower, almost preconstructed-esque style, with inconsistent decks that instead pack plenty of flavour and little interactions. No approach is wrong and often it's just a matter of personal preference.

April 19, 2013 4:31 p.m.

pookypuppy6 You are master :3 I like a game to last somewhat long, because otherwise there is no point in playing. Each their own I guess.

April 19, 2013 4:41 p.m.

203995014 says... #20

@Umbreon:

You probably don't know legacy that well if you think that my deck is legacy material. Counterspells are complete monsters in legacy.

Missed that part, sorry. But even so, Plasm Capture costs too much mana to use it as a counterspell. You're better off using Counterspell

Primeval Titan comes out faster than Vorinclex, Voice of Hunger . Plus, you only have 1 of him. Even if you don't put in Cloudpost , it still gets you 2 lands every turn and that can get you a very good advantage. Vorinclex, Voice of Hunger hits kind of late. Also, if you can find space for 1x Eye of Ugin , you can use that and fetch some eldrazi lord.

If that's the idea, you may want to put in 1 more of both Omniscience and Enter the Infinite

pookypuppy6Timmy Jhonny here. What you say is so true.

April 19, 2013 4:41 p.m.

Plasm Capture isn't used for the counter, it's used for the mana it provides. It just so happens to counter as well.

Vorinclex is more of a threat. He not only doubles my land's mana, but also shuts down my opponent's lands. On top of this he is a 7/6 Trampling monster. Vorinclex can really screw people over if he's not dealt with immediately. I don't need to fetch my Eldrazi Titans, because I have enough draw power to draw into them, and the deck isn't focused on the Eldrazi. It is focused on ramping and dropping lots of threatening fatties.

At 10 and 12 CMC two is enough.

April 19, 2013 5:07 p.m.

203995014 says... #22

Blue Sun's Zenith , and Urban Evolution hit late game. You need early game draws or better yet, tutors.

If you don't play against fast decks, fine, use Vorinclex, Voice of Hunger . I still think Primeval Titan is better though.

April 19, 2013 5:18 p.m.

203995014 says... #23

However, the game isn't "pretty much over" when you get out Vorinclex, Voice of Hunger unlike it very possibly is when you get out one of the eldrazis. Vorinclex, Voice of Hunger is just too easily dealt with and when you summon him, you could tap all your lands before he dies, but after that, what do you have?

White: Path to Exile , Swords to Plowshares , Oblivion Ring , Journey to Nowhere , and much more that I didn't name

Blue: Gilded Drake , any counterspell including Counterspell , Dissipate , Force of Will , and many others.

Black: Doom Blade , Murder , Vendetta , and many other removal spells

Red: A combination of Lightning Bolt , Lightning Axe , Gut Shot , etc.

Green: Beast Within , or just another one of their own fatties to kill it in combat.

April 19, 2013 5:22 p.m.

I'd like to point out, that Primeval Titan has ALL the same vulnerabilities as Vorinclex. Your argument is invalid. Lets also not forget that they have to tap that mana, which means, it won't be untapping, even if he leaves the battlefield, whereas Prime Time dies, that's it. Sure he nets you two lands, but so does Harrow . The point is that just because something can die, doesn't make it bad. Must I point out Elesh Norn, Glissa, THRAGTUSK, BOROS RECKONER, anymore I need to name?

April 19, 2013 5:47 p.m.

The Zenith and Urban Evolution only hit late game if you aren't hitting the Battlements or Harrow s. Even still, once the deck gets going, watch out, cause threat after threat will pop up.

April 19, 2013 5:48 p.m.

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