This is a deck List of my Ertai, the Corrupted Deck. This deck is mainly focused on controlling the board and then pulling a win from thin air and at any moment. Through various testing I have concluded that this deck can win on any turn. Yes that does include turn 1 however in a pod the notorious turn 1 will not win you the game but will eliminate the biggest threat and then the others on following turns. Yes that does require a god hand and will likely never happen but it could. When I built this deck it wasn't meant to be as strong as it is. However a history of playing against stronger decks and me enjoying the over all theme I wanted to power it up so this is the new version of the Deck. Feel Free to offer suggestions or Criticism of cards I will have a Deck Tech On Youtube for further explanation on why I run what I run, and Further Updates I may Make to it.

Win Cons are as follows.

The first one I added is Thassa's Oracle and Demonic Consultation. This is a common combo in Blue Black. Demonic Consultation will exile your entire deck, and when followed by the Oracle trigger you will Win. Most people will see this one coming. Ideal time to cast would be turn 3 if you ramped well or Typical Turn 4.

The Second Win con I added is Demonic Consultation with Laboratory Maniac. Another common one in the colors available. Basically you would want Lab Man out and before you draw a card exile your entire deck with Demonic Consultation. Fairly simple and easy to pull off. Typical turn would again be on 3 or 4.

The Third one is Mind over Matter With Temple Bell. This one will require you to have a return to library from graveyard effect that occurs when it hits the graveyard. Such as nexus of fate. (Most Common) You tap the temple Bell and everyone will draw a card and then you will Discard a card with Mind Over Matter and untap Temple bell. You just repeat this process until everyone has drawn to there deaths. Ideal turn to attempt would require some ramp but could make happen around 4 or 5.

The Fourth is Painter's Servant and Grindstone. Another common win con in Commander, and one of my favorites due to it milling players.You play Painter's Servant name any color you want and then activate Grindstone. This is the Turn One target player Loses. You can accomplish this with a "God Hand". other wise turn 3 or 4 are typical starting points of player Elimination.

These 4 Win Cons are Solid and you don't always see them coming. Now if you Really need to Kick it up and win games there are Plenty of Tutors to grab any of the Win conditions that will work for you in the situation. Many of these win cons can be achieved around turn 3 or 4. Now with The Perfect hand you can Win on your Turn 1 their Turn 0. Now that is the one hand and you will likely never see that.

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Casual

98% Competitive

Top Ranked
Date added 3 years
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

26 - 0 Mythic Rares

53 - 0 Rares

4 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 2.32
Tokens Construct 0/0 C
Folders Blue ideas
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