I've thought about fastlands instead of checklands, but have decided to stick with checklands because they're good every turn after turn one, whereas the fastlands turn into normal taplands after turn 3. I'm looking into trying some filterlands to try have more color intensive reach for things like Vines of Vastwood.
September 6, 2015 10:08 p.m.
AndWelcomeToTheJam says... #3
It may be a little slower than Skarrgan Pit-Skulk, but its utility may be worth it. What about Den Protector? Also, you may like Surgical Extraction fir the side.
September 8, 2015 11:23 a.m.
Den Protector is what Skarrgan Pit-Skulk used to be. However, I never needed the morph effect, and it sat at an awkward place in my curve. The evasion ability is great, but if I ever had two mana open, I never cast it over Tarmogoyf. Pit-skulk feels a lot smoother, and has given the deck a solid green one drop. As for Surgical Extraction I also had that for a while, but its utility is limited in the current meta compared to other graveyard interactions like Jund Charm.
September 8, 2015 11:30 a.m.
AndWelcomeToTheJam says... #5
Fair enough on Protector. But if you want graveyard interaction, why not run more mana-friendly options like Rakdos Charm or Relic of Progenitus? I understand Jund Charm can buff a dude if it needs to, but 3 mana of all different colors just for 2 +1/+1 counters seems a bit unnecessary.
September 8, 2015 11:34 a.m.
The thing that makes Jund Charm more appealing to me in the sideboard isn't the +1/+1 counter mode. It's the fact that the charm can either have a Relic of Progenitus effect or a Pyroclasm effect, and both at instant speed.
September 8, 2015 3:06 p.m.
wisegreenbean says... #7
Tasigur, the Golden Fang seems to have a pretty good place here. Between your 5 fetches, 20 instants, and 2 of a creature who you have primarily to discard, he has plenty of fuel to be dropped quickly, and he's excellent late game when you've burned through your hand.
September 12, 2015 11:08 p.m.
afroskeleton says... #8
Mmmmm I see no point in play Jund Charm in the sb cause you don't need deal 2 damage to every creature and if you want eat the whole graveyard just use Rakdos Charm wich by the way kill twin, Melira, Sylvok Outcast it's not relevant in your sb since you already have enought removal you shouldn't have problems vs infect maybe you could add instead some sacrifice stuff like Tribute to Hunger or Geth's Verdict to improve your matchups vs boogle and infect at the same time.
September 13, 2015 10:18 p.m.
afroskeleton says... #9
Oh! and Spellskite works too vs infect, boogles, twin and sometimes vs burn. Consider to run one or more copys in the sb.
September 13, 2015 10:20 p.m.
Used to run it, but Kolaghan's Command took its place. The ability to use it as removal along with more useful secondary modes just proved better.
October 10, 2015 3:37 p.m.
Skulblakasven says... #14
In a Gruul Powerhouse deck of mine, I found that running a couple copies of Gruul Charm helps my deck to be more aggressive, while also helping me against a popular control build that I commonly found running around my school's MTG community. Maybe you could find a couple spaces for them in your sideboard?
October 13, 2015 11:58 p.m.
What are your thoughts on Become Immense? Pretty good with Temur Battle Rage.
November 17, 2015 6:34 p.m.
While it is a very good card, it is a definite nonbo with Tarmogoyf. I've considered putting it back in, but keeping the goyfs swole is more important in the long run.
November 26, 2015 7:15 p.m.
I would suggest removing one or two stomping ground for a couple more fetches. They should preferably be catacombs since it can still fetch black and green is your main color but bloodstained mires or windswept heaths should work fine. This should help smooth out your mana curve easier and still boost goyf a little bit.
November 26, 2015 7:57 p.m.
You know I want a Verdant Catacombs bro. I'm brewing up a change that is gonna be huge for the deck. You'll love it when you see it tomorrow.
November 26, 2015 8:04 p.m.
Yeah man! Looking forward to it! Are you gonna proxy these changes or do you already have them?
November 26, 2015 8:08 p.m.
That's awesome man! Looking forward to it! Are you gonna proxy these changes or do you already have them?
November 26, 2015 8:10 p.m.
First is instant speed, as Temur Battle Rage is the most punishing combat trick in the deck, being able to stick it on any unblocked creature is important. The fact that it can give trample when paired with any other buff is also huge for pushing damage through.
December 11, 2015 8:42 a.m.
cutthroat_x says... #25
Zada, Hedron Grinder it's 2 more mana, but possible change for dark confidant. Crazy synergy with pump decks when you got a field of fairies
Really like the deck though, if you feel like it, review my mill deck. It's a custom deck as well, check it out with an open mind.
jcaseys34323 says... #1
Copperline Gorge and Blackcleave Cliffs sound like they would work great in your deck. They're great for aggro and early game and I doubt you'll be playing any long games anytime soon with this.
September 6, 2015 9:36 p.m.