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Sydri the Animator

Commander / EDH*

Dali_Doom


Maybeboard

Artifact (1)


Sydri combos with everything. With her Darksteel Ingot or Darksteel Forge are indestructible deathtouch beaters. Animate a Mana rock (of which there are many) while Voltaic Construct or Training Grounds is out will net you infinite mana. Pump that infinite mana into a mill win (Stroke of Genius or Blue Sun's Zenith, draw into the Nevinyrral's Disk combo with Staff of Domination, Use the Construct's ability with Staff of Nin to ping everybody to death, etc...

There's really too many combos in this deck to list them all, each time I play this deck surprises me with interesting and new interactions. With a God-hand, or top-deck magic, turn 3 wins are possible, and unless there are people running a counter-suite and focusing on you, turn 5-7 wins are common. There's plenty of resiliency and redundancy and the deck still functions well if the general gets tucked. Best in a multiplayer game as the deck strategy is to generally act non-threatening until the turn it combos off.

Non-threatening doesn't really work in 1v1 when you have someone gunning at you 100%, though in a casual setting getting Sydri out turn three and using her abilities to animate artifacts, along with cards like Torpor Orb and Caltrops can normally keep your opponent at bay until you can assemble a win condition.

Maybeboard for cards not released yet (won't let me save):1x Whir of Invention

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Date added 10 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

46 - 0 Rares

21 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.08
Tokens Bird 2/2 U
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