Simple U/W Control deck with a Merfolk/Wizards Tribal theme. The deck is for more of casual-orientated game and can win through locking out the board through lots of permanent-based counterspells ( Voidmage Prodigy or Lullmage Mentor combined with tokens) or infinite tokens/life from Freed from the Real enchanted to either Stonybrook Schoolmaster or Judge of Currents. The deck can also defend itself through tokens combined with Opposition to stall large attacks, or take dangerous decks off mana for a number of turns through the same enchantment. Usually, most games are won through either a Mirror Entity -beatdowns plan or a Rite of Replication targeting one of the Merfolk Lords to pump the team for a lethal attack.

As always, feedback or suggestions for the deck are very welcome.

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