TheFoilAjani says... #2
So I commented on your forum post, and decided to look at your decks. So I found this.
Before I get into this, I want you to know that I appreciate you trying 4c Blood in Modern. I've only seen it played in Highlander, so it's a treat to see you make a deck for it.
That being said, you are trying too much for what the deck needs to do. 4c Blood decks can't succeed unless you really commit to it. As a result, if you want to do well at the GP, you need to excise all iffy cards. What I propose is a bit of an overhaul of the list. Basically, I'm going to make your deck more consistent and effective. I've left the main synergies alone, but I will suggest trying to ultimately be rid of them, as the deck isn't best equipped to utilizing the synergies.
First off, the lands are a problem. I get that Arena does cool things. But it has a few problems. It itself doesn't tap for mana, so you put yourself a turn behind. In a turn 4 format, with you running 4 colours, that is too much if a handicap to be effective. In the forum post, you stated that you are afraid of Scapeshift. I recommend running a Ghost Quarter.
Next, you need to fix your mana. You only have 2 sources of Red mana. I recommend getting rid of a Slayers' Stronghold for a Sacred Foundry. As a 4c Blood deck, any colourless sources need to be validated, and I don't think the Stronghold does that.
Then for non-lands. This place is a bit of a mess. There are some cool things going on, but too many things are happening. First, you need to have 4 Birds of Paradise and 2 Noble Hierarch. Again, you need the fixing rather than the pump.
I think trashing Dark Confidant is the next logical step. You have too many high Cmc cards for it to be worth it. Then, you can add 2 Fauna Shaman and 1 Scavenging Ooze. Shauna Faman is basically better than Dark Confidant as you can get whatever you need.
The Mul Daya Channelers are really rad. I get that. But they are much too unpredictable for reasonable tournament play. I would recommend putting in Huntmaster of the Fells Flip. My philosophy with him is that if you are in those colours, you should play him. He is just too good to not. Swap out all Channelers for the Huntmasters.
You still didn't have enough red mana even with the changes, so get rid of both Lightning Helix. They are really strong, but they are just so hard to cast. That leaves you room for 2 Lotus Cobra. The third Cobra will come from one Obliterator being cut. I know it is a focus of the deck, but having only 2 Urborgs hurts that plan. Lotus Cobra allows you to have all the ramp necessary for 4c Blood and can get you 3/4 of an Obli. off of a fetch.
I know that this is succumbing to the greatest evil, but drop the Jund Charms for, you guessed it, Siege Rhino. I hate myself for suggesting it, but you know why you should run it.
Finally, I like Domri Rade, I myself play him, but drop one for an Ajani Vengeant. It's good to have slightly more diverse P'walkers so that you don't have to worry too much about the Legend-rule.
Note: Remember that you can only sacrifice Forests or Plains to the Knight.
Anyway, I think that's all. I had a lot of fun reworking the list, and I hope to hear how you did.
January 10, 2016 12:48 a.m.
cruuuuuuuuud.
brings tears to my eye's when I get suggestions like this (sniffle)
Yes. True and agreed. natural hesitance, and a nod. Squirms a bit.
I agree with where your going with it. I been planning a decent overhaul and aholder7 before you confirmed a lot of my theories, and then you added a lot more which is motivating and solidifying loose thoughts.
Obnix is being replaced, Lotus Cobra and Huntmaster of the Fells Flip are terribly attractive. More fixes means I can cast more wakky colors too but lets focus on the fixes first :D
the deck I am planning on going a much heavier black with GW being tertiary rather than primary. R is just going to come and go as I need it for burn removal. also depends on other theories I gotta test will determine if I go more RB with GW tertiary.
Siege Rhino: man, almost as bad as suggesting Tarmogoyf. but I would agree, more use as it is a corpse helix. more meat on the field the better.
oh man, i'm gonna like sit down for a whole day and redo this deck so much. so many models.... why do i do this to myself!! must make... better... deck...
really the one I plan to go GP with is my ultimate land decimator. This deck when built will be my friends xD unless this thing becomes better than my lando... which ever is better,
January 10, 2016 1:21 a.m.
Dude seriously a phyrex is not going to work in this deck its way to color intensive just cut it down to 1 or 2 colors.
April 19, 2016 3:42 a.m.
First, look at how long a deck has been dead before necroing in the future please. On less important things like individual decks, it's better to just talk to the deck creator or just let the deck remain. Second, the whole idea of the deck is that it can support 4 colors. The way the manabase is designed allows for you to play strong cards in four colors while having a pretty stable manabase. That card is really not the problem of the deck.
April 19, 2016 4 p.m.
Preach it Murphy. Amen.
orpllort: You know how many people have said that? I don't care anymore. The deck wins and that is empirical data. I have little more to say then that that is worth my time.
April 19, 2016 4:28 p.m.
mattman856 says... #7
Are you going to GP Vegas with this deck? If so, I am too with this: http://tappedout.net/mtg-decks/greater-borders/
I am super interested in your list and it looks quite fine-tuned. How does the manabase work for you? Is 2 red sources good enough? I like what you have with Urborg/Obliterator. Against control and merfolk maybe you could think of choke in the sideboard as a one-of
car says... #1
lotus cobra
January 9, 2016 10:09 p.m.