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Syr Gwyn, Armorer of Knights

Commander / EDH Aggro Equip Knights RBW (Mardu)

Red05


Maybeboard


Gameplay Mission: Combine cheap +X/+X equipment and combat-focused knights before summoning Syr Gwyn to neutralize equip costs and draw in reinforcements through targeted attacks. Attack in either a Voltron or go-wide strategy depending on your opponents and the overall board state. Defend yourself from counterattacks and outlast your opponents with vigilance, lifelink, and tokens.

Power Cards ($>10): None

Sleeper Cards: Vulshok Gauntlets, Goldwarden's Gambit, Axgard Armory, Access Tunnel


Possible Edits

[Note: Mardu mana base is shared with Kaalia deck]

REMOVE W Landscape, M Landscape, A Barrens

ADD R Cleaver, B Khorne, A Tunnel, L Stronghold, B Ruin

CHANGE talismans to P Banner, Irencrag, S Animist

CONSIDER Celestial Armor, P Heroes, SS Force, B Steward, D Glider, L Warhammer, B Improvisation, W Bodyguard, Shrike Force, R Mark, I Recruiter, F Horseman


During Game

Swords to Plowshares can be used to remove your own knight token with temporary P/T boost from equipment if running low on life

Use Sunforger to tutor for Boros Charm, Wear Tear, Path to Exile, or Swords to Plowshares (can't fetch adventure knights)

Use equipment tutors for either Colossal Hammer or Swiftfoot Boots in most situations (Axgard Armory can also fetch an aura like Kaya's Ghostform)


Stats

20 knights plus 4 token generators (one saga + three sorceries)

15 equipment plus 1 tutor (all but one provide P/T boost)

More focused on card draw, ramp, and removal than Command Zone deck which has 27 knights and 19 equipment

8 sources of vigilance

3 sources of lifelink (includes Vault of the Archangel)

5 sources of trample

7 lands that ETB tapped (19% of total)

5 colorless non-fetch lands (14% of total)


Deck Notes

Adapted from "Knight's Charge" Brawl pre-con deck

See Budget EDH video for a version of this deck with lower CMC aggro strategy

Kept the focus on cards that trigger when knights attack, not when they die (e.g. Syr Konrad)

Kept equipment focused on +X/+X and protection (e.g. no Moonsilver Spear)

Avoided +1/+1 anthems since these aren't as effective as +X/+X equipment after creature boardwipes

Uses more multi lands than other decks b/c no green spells to help with ramp and mana fixing

Haste, lifelink, and menace are very helpful in this deck - used some knights and equipment that include these

Vigilance is also helpful but Syr Gwyn can move equipment around for free if a different knight is better suited to attacking


Card Notes

Valiant Endeavor also functions as a selective boardwipe

Righteous Confluence can also serve as enchantment removal

Uses Kaya’s Ghostform instead of Gods Willing b/c the latter doesn’t help with boardwipes and sacrifice spells

Lockets help with card draw in late game but earlier ramp from the signets is very helpful with getting equipment out

Puresteel Paladin was included at first only draws a card one out of every 5 spells

Icon of Ancestry was included in Brawl deck but would need 33 knights to result in reliable card draw

Circle of Loyalty and Knights Charge were also in the brawl deck but wasn't ending up with enough knights on the board to be effective

Not currently using Embercleave because of the same reason for Circle of Loyalty

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Comments

94% Casual

Competitive

Date added 3 years
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

47 - 0 Rares

30 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.03
Tokens Angel 4/4 W, Copy Clone, Human Knight 2/2 R, Knight 2/2 W w/ Vigilance, On an Adventure, Plant 0/2 G, Rebel 2/2 R, Soldier 1/1 W, The Monarch, Treasure, Zombie 2/2 B, Zombie Knight 2/2 B
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