Mardu Infinite Turns in Knight Tribal. [Sunforger + Reito Lantern] are an awesome combination. I'm not a big fan of extra turn decks unless: 1. You're taking enough turns to win with [Darksteel Reactor + Sage of Hours] - as seen in my [Momir Vig, Simic Visionary] deck OR 2. Doing extra turns in weird colours.

The deck was originally built under [Tariel, Reckoner of Souls + Paradox Engine], with a few other untap effects. Unfortuntaely when the engine was banned, the deck lost a lot of it's resilience. Especially in my local meta of heavy artifacts and dragon decks. The knights just have to watch as they go over the top.

The Sunforger Infinite Turns was originally in [Alesha, Who Smiles at Death], but that build really doesn't care enough about equipment to reliably work.

Then along came Syr Gwyn, who solved all of my problems. A really fun commander for lower powered games.

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Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

60 - 0 Rares

16 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.77
Tokens Copy Clone, Goat 0/1 W, Golem 3/3 C, Human 2/2 G, Knight 2/2 W w/ Vigilance, On an Adventure, Shapeshifter 1/1 C, Treasure, Wolf 2/2 G
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