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Sorcery (1)


Syr Konrad is the mill, the graveyard, and the sacrifice. He is the answer to all you seek in mono black's vast repertoire of foul play. This version is built to utilize Konrad as much as possible, gaining as much value and momentum as we can. Utilizing Magic's forbidden aristocrats, the deck is filled with bodies that succ the entire table upon death. If they attack, cool. If they block, cool. If a boardwipe occurs or they die from combat, great. We will also be clicking the mill button to fuel the yard, our hand, and our gameplan. We can and we will dump mana into the mill button--the tucked away eldrazi titan should help us recur our entire graveyard to deck if need be. Kozilek, Butcher of Truth and the combination of Mesmeric Orb and Basalt Monolith make having all three an infinite treat that kills and wins the game via Konrad.

A virtually one card combo lies within Morality Shift. For 7 whole mana we can swap our graveyard and library, causing massive damage via the commander, ever burning. With Kozilek in the deck we can Shift, causing it all to swap and all to immediately go right back--doubling the damage dealt.

Overall, no matter how Syr Konrad is built, it's incredibly fun to play and to have mechanics click together with graveyard, hand, and library is a blast.

Combos & Wincons: Syr Konrad, the Grim + Tortured Existence Kozilek, Butcher of Truth + Morality Shift + Syr Konrad, the Grim Basalt Monolith + Mesmeric Orb Basalt Monolith + Kozilek, Butcher of Truth + Mesmeric Orb Mindcrank + Syr Konrad, the Grim Morality Shift

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91% Casual

Competitive

Revision 35 See all

(3 weeks ago)

-1 Blistergrub main
+1 Hunted Bonebrute main