Sideboard

Creature (1)

Enchantment (1)


Maybeboard

Artifact (1)


Sythis, Harvest's Hand aims to build a wall of enchantments that make it very difficult for our opponents to interact with us while providing an unbelievable amount of value through enchantress effects. This is all about building an overwhelming board state.

Sterling Grove and Greater Auramancy set the "hands off" tone that this deck lives off of. When one of them are on the board all of our other enchantments are shileded from targeted removal. If we manage to get both on board then we are fully protected from all targeted removal. Sterling Grove even doubles as a tutor so it is typically the first "go get" when we resolve a tutor.

Next we can build a threatening board of creatures through cards like Sigil of the Empty Throne and Hallowed Haunting. Hallowed Haunting in particular can easily close out games due to the anthem effect on the Spirit Cleric tokens that it spits out.

Since we are bound to see a lot of hate from the board and be targeted by removal we come equipped with a nice stable of recursion effects. Sun Titan, Sevinne's Reclamation, Bala Ged Recovery  , Auramancer, and Hall of Heliod's Generosity all let us get back what we have lost along the way. And of course we have Replenish and Brilliant Restoration which can bring us right back into games no matter how bad the circumstances seem.

I always like to have at least one infinte combo laying around to close out a game quick. Enter Heliod, Sun-Crowned and Walking Ballista. Aetherflux Reservoir is there as a nice backup plan since the lifegain in this deak and storm-esque turns are inevitable.

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Comments

94% Casual

Competitive

Date added 2 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

57 - 2 Rares

20 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 2.53
Tokens Angel 4/4 W, Beast 3/3 G, Copy Clone, Pegasus 2/2 W, Spirit Cleric */* W
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