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take 3 combat phase's and call it a day.

Standard Aggro Jank RGW (Naya)

Wendigo4481


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the idea is to use Champion of Rhonas to cheat into play the bigger eldrazi and use Odric, Lunarch Marshall to share everyone's abilities. The second phase is to get extra combat turns as well with Lighting Runner and Combat Celebrant to tunnel through your opponent and Glorious End to rush to your endgame or fail.

The main interaction is to exert Combat Celebrant then Lightning Runner into 3 combat phase's using Lighting Runner to untap combat celebrant and champion of rhonas and pull in another brawler if you use champion of rhonas.

-dropped down to 2 heroic intervention add 2 blossoming defense.

-added a Combat Celebrant and dropped down a Lightning Runner

-added Glorious End for your end game rush to victory and interrupt for removal

-added synchronized strike and djeru's resolve for untap battle tricks get more cards out during combat with champion of rhonas

-added Insult / Injury to maximize your effect damage especially if you drop kozilek,the great distortion on turn 4-5 from being brought in from hand using Champion of Rhonas exert effect- added destructive tampering for that unlockable damage rush on turn 6 or artifact removal for use when you know you can kill your opponent in multiple combat phases.hopefully you have glorious ended the turn before and have insult to injury in hand for a two card tunnel through your opponent

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Updates Add

Went terribly 1and 3 losses need to main deck removal and more protection for champion of Rhona's and skew the dual lands to r/g slow starts but voltaic brawler did work. This list has been updated to include the charioteer and the g/w 4drop for exert silliness. These games show I need to main deck artifact removal and more protection for Rhona's champion. Did not have Gideon's intervention so I used djeru's resolve to good effect to pop up a damage cancel blocker.

Comments

Date added 7 years
Last updated 7 years
Exclude colors UB
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 1 Mythic Rares

15 - 4 Rares

17 - 4 Uncommons

7 - 6 Commons

Cards 61
Avg. CMC 3.22
Tokens Energy Reserve
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