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Take 'em to Church

Commander / EDH

chessking22


Maybeboard


Pretty standard deck but with a more creature oriented build. I'm needing some suggestions because it seems slow. I'm trying to keep it on a budget but the deck already has some power cards and synergies.

Krark-Clan Ironworks + Mirrorworks + Myr Retriever + Myr Sire + no interaction = infinite colorless mana

The deck can get early kills with Blightsteel Colossus but that is all lack luster. I'm looking for suggestions to make it faster, draw more cards, or some other artifacts to jam in there.

Suggested cuts are also appreciated.

Suggestions

Updates Add

I've recently added the Chain Veil/Contagion Engine Planeswalker Package minus Karn, Liberated and focused on the Eggs/Living Eng build to the deck.

The Lands have been streamlined a bit to be more aggressive with early mana rocks to get Daretti out Turn 1-3.

Finally found a Wheel of Fortune to add to the looting/wheel package

Scrap Trawler has been added for value/comboing

Indomitable Creativity and Madcap Experiement have been added to live the Polymorph dream.

The Mirrorworks has been abandoned. I never found spots where I would activate it even twice in a game. By the time I wanted to, I couldn't with the Scrap Mastery loop in place. Several other cuts have been made in favor of the Eggs/Living Death plan.

Any and all suggestions are welcome! Until the next update ;)

Comments

Date added 7 years
Last updated 6 years
Exclude colors WUBG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

36 - 0 Rares

14 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.17
Tokens Elemental 3/1 R, Emblem Daretti, Scrap Savant, Emblem Koth of the Hammer, Enchantment Golem 3/3 C, Goat 0/1 W, Myr 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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