Sideboard

Artifact (3)

Instant (4)

Sorcery (2)


Update is out of date too :DSorry guys, I shall clean up here soon!

Springleaf Drum T1 followed by Tallowisp T2, followed by a Kami of False Hope or a (delayed) 1cc Arcane - Spiritual Visit or Reach Through Mists - ensures that you'll get at least one Aura out of it.

Since this is a prototype, the maybeboard is quite big, and I've had alternate decklists that play a lot differently from this one, featuring Sun Titan and Unburial Rites, a Promise of Bunrei as juicy target for the titan, Lightning Axe that doubles as discard outlet and creature removal, and Desperate Ritual and UW and UR Filter lands for ramping, some Arcane splicing action (on pitched Shoals) and, last but not least, triggering Tallowisp's fetching trigger.

Also there's a pretty hilarious softlock you can do if you fetch Gift of Immortality for Kami of False Hope.Weather forecast for aggro decks: Fog all day for the next couple of weeks.

Sundial of the Infinite is there for permanent 4/4 Angels from Geist of Saint Traft, as well as for nullifying the discard part of Ideas Unbound .That one (aside from being an Arcane) is otherwise used for discarding lands you don't need for other cards - and of course for Evershrike , which you can then cheaply return from the graveyard with Curiosity for example. Bonus points if Drogskol Captain is on the battlefield.

The Arcanum Wings + Eldrazi Conscription combo makes for a nice win option, particularly since I have multiple ways to cast it on a hexproof creatures.

Ideally and without disruption, it goes:
T1: Springleaf Drum
T2: Tallowisp, tap for drum, cast 1cc Spirit/Arcane, fetch Arcanum Wings
T3: Geist of Saint Traft, fetch Eldrazi Conscription (optionally do what you did T2)
T4: Arcanum Wings on Geist, switch with Eldrazi Conscription, attack.
T5: Win.

Regarding the Sideboard, it might need some further adjustment.Aven Mindcensor would cripple myself, but is great against combo decks. I don't have to care about even the most brutal combat damage if the Kami of False Hope + Gift of Immortality combo works out, but Emrakul still screws me over.

Affinity is unsettingly fast, so I added two Kataki, War's Wage against them.

This deck is also a neat budget deck if you exchange the money lands for the more unstable/slower alternate options.If Geist of Saint Traft is too expensive, consider either exchanging them together with Sundial of the Infinite or add a fourth Ideas Unbound.

Key combos

Both of them can be tutored with Tallowisp:
Gift of Immortality + Kami of False Hope : Powerful softlock.
Arcanum Wings + Eldrazi Conscription : Well-known but effective.

Synergies (Messy list)

Drogskol Captain + Aura on other Spirits.
Drogskol Captain + Drogskol Captain . Duh!
Hyena Umbra + Tallowisp The Umbra makes a good first target to protect and buff one of your creatures.
Disrupting Shoal + Tallowisp Nullifies the card disadvantage of a pitched shoal, turn it into a tutor when cast normally.
Gift of Immortality + Kami of False Hope + Tallowisp : With Tallowisp in play, casting the Kami allows you to immediately get the Aura as well.
Arcanum Wings + Eldrazi Conscription + Tallowisp : Fetches the win-con.
Aqueous Form + Geist of Saint Traft + Tallowisp : Tallowisp can help Geist become an unstoppable beater.
Springleaf Drum + Tallowisp : Allows to cast a 1cc Spirit after Tallowisp immediately on T2 to get an Aura for sure.
Reach Through Mists + Tallowisp : Makes it a 1cc instant speed Aura tutor that cantrips.
Curiosity + Lantern Kami : Lets you usually draw a card before your opponent casts removal if you're careful.
Aqueous Form + Curiosity + Geist of Saint Traft : Reliable card advantage and damage.
Eidolon of Countless Battles + Kor Spiritdancer : Very nice with bestow.
Eidolon of Countless Battles + Kor Spiritdancer + Tallowisp : A dream team of card advantage and power.

Distrupting Shaol pitching

1cc: Serum Visions, Aqueous Form, Curiosity. The latter can be tutored.
2cc: Disrupting Shoal. Might be worth getting another 2cc Aura for that spot.
3cc: Geist of Saint Traft, Drogskol Captain : Don't need another Geist when one is on the field already
4cc: Call to the Kindred: It was either this one or Auramancer's Guise. Both can be tutored with Tallowhisp, which might be important against Spinter Twin for instance. Guise is presumably faster, while Call to the Kindred provides consistent card advantage/free Spirits each turn.

Suggestions

Updates Add

Although it was always fun it worked out, I removed Springleaf Drum and Lantern Kami. They are mainly there for Tallowisp (and the mana was partially useful for tri-colored variants). Without it, they often ended up useless.

Lantern Kami with Curiosity can be pretty neat against some decks, but it is very risky, especially without Drogsgol Captain, and more often than not you'll just invite instant speed removal and get anything but card advantage out of it.

Serum Visions provides a more stable start at the early game to get some topdeck control, and returning to a full playset of Geist of Saint Traft and Eidolon of Countless Battles increases the chances of drawing at least one, plus multiple Eidolons actually work great with each other, as well as Geist.
Lastly, I added one Spirit Mantle, which is a nice option to tutor up with Tallowisp, aisde from being just generally useful, particularly in conjunction with Geist.

Sometime earlier I've also added Sage's Reverie when it came out in Fate Reforged. It is a very potent card in this deck. At the very least, it cantrips, but more often than not, it is usually at least a Concentrate that also provides a substation power boost, while as usually being fetchable with Tallowisp.
Plus it synergizes very nicely with Kor Spiritdancer. Even if your opponent destroys her, you'll probably still be the one that ended up with card advantage.
It might even be worth playing more than one, but at four mana (without any accel) I shouldn't include too many, at least not until I add more Spiritdancers.

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