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Tamiyo's Toolbox Control

Standard* Combo Control

jubale


Sideboard


Maybeboard

Planeswalker (1)


This deck is a TON of fun, and seems STRONG as well! Basically you work towards Tamiyo's Journal, making a few clues in the process. Then, every turn you get whatever you like out of your deck!

The only question is, what do we want in there? Here we have a toolbox control deck that pairs Journal with varied removal and creature-based control.

Now featuring a transformational sideboard into a powerful Bant Humans list (no Company) with crazy token-generating synergies: Human-clues-3.

Results to date: Matches 8-3-3 (Games 19-13-4)

Tamiyo's Journal is nuts. Get an extra card every turn, or search for the exact answer you need. With a core of Thraben Inspector, Tireless Tracker, Weirding Wood , Tamiyo's Journal, you have your repeatable tutor ready.
There are many ways for a control deck to win, but what's the best? Perhaps one of these:

Sphinx of the Final Word , especially against control decks. If you can avoid having to sacrifice, and avoid Kozilek returning, this is game.

Tamiyo, Field Researcher, especially against decks lacking in burn. The ultimate is SILLY in this deck. You spend all your mana sacrificing clues, then dump stuff on the battlefield and get more clues.

Gisela/Bruna is good against decks lower on the curve.

Thopter Spy Network is good against control decks that don't run cards like Liliana. It's very slow, but what are they going to do? Thopter Spy Network is always online when we have clues. So every turn you get a thopter. And every turn you have a chance to ping for damage to draw a card.

In this deck, Tireless Tracker is always possible, or Lumbering Falls if the enemy is out of gas.

The above get us endless cards. Vessel of Nascency helps get it all started. A single Tamiyo helps as well. These cards give us:

  1. Your choice of removal. Stasis Snare for Smasher, Emrakul; Declaration in Stone for tokens, Planar Outburst for swarms; Quarantine Field for a mass of problem cards. Bye walkers!

  2. A spectrum of counter spells. When the time comes, we can do anything up to Summary Dismissal , on demand.

  3. Day's Undoing. End their graveyard shenanigans, mill plan, cost-discounting Emrakul, and foil whatever they were planning. Meanwhile, restock your search engine, and when you pass the turn - you can tutor up counters for whatever they try.

  4. Life gain. If things get too hairy, Linvala and Graf Mole will put you at ease.

Journal+Tireless Tracker - make lots of clues, sac 3 at a time for 3 counters plus a free search.

Journal+ Graf Mole - sac 3, gain 9 life, and enjoy your search.

Thopter Spy Network +clues - always always get a thopter, every turn. Thopter Spy Network +Whirler Rogue - unless they can kill a token every single turn, or kill Rogue through counterspells, you will draw every turn.

Midrange decks, regardless of their source of power, will lose the long game.

Emrakul can do almost nothing. Kill a thopter, even all of them means nothing. Eat our clues, just gets us cards. We get more. Most of our removal only removes their stuff. Distended Mindbender? Unless it's before we set up, we merely lose 2 out of infinite cards.

We only lose if our engine is taken offline, which (a) most decks don't have artifact or enchantment removal, (b) we have counters, (c) we have multiple sources of cards to set it up again.

Aggro decks will lose IF we can stabilize.

A smattering of cheap creatures, cheap removal help us survive. Sweepers bring things under control. A bit of lifegain bring us back from the edge. If we pull that off, it's over.

This is hard though, and the sideboard is ready to fix this. More cheap blockers and cheap removal and lifegain.

Control decks tend to be overmatched.

We both have card advantage and removal, but only one of us has pinpoint searchable answers to everything. And they can't beat Thopter Spy Network . But even if they manage to Infinite Obliteration one of our engines, we still have the other to rely on.

Tamiyo's Journal is so strong, it functions as a control engine, an aggro game ender, or a midrange power card.


Get a clue

Standard RavenD20

SCORE: 6 | 4 COMMENTS | 705 VIEWS | IN 1 FOLDER


Aggressive deck focused on getting as many clues as possible, then using that to power up Tracker, etc, and using Confront the Unknown to knock them out.


The Johnniest Deck in Standard

Standard jubale

SCORE: 1 | 2 COMMENTS | 217 VIEWS


Midrange deck, search up Angels and Dragons, ultimately building Brisela.

Suggestions

Updates Add

2-1 win over BR vampires. 0-1-1 loss to BW control. Would have won game 2 but needed 1 more turn at time. 2-1 win over GR tokens 2-1 win over Bant Coco 2-1 win over GW eldrazi

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 4 Mythic Rares

23 - 4 Rares

11 - 7 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.83
Tokens Angel 4/4 W, Clue, Emblem Gideon, Ally of Zendikar, Human Soldier 1/1 W, Knight Ally 2/2 W, Thopter 1/1 C
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