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Tarkir Dragon Horde

Unformat Dragons Horde Magic

Ynthem


100 Cards Dragon Horde deck for fun, made all from Tarkir Block, specialy Fate Reforged and Dragons of Tarkir

Rulings of the Game

Starting the Game:

To play Horde Magic, each player needs a Commander deck. Any other Magic deck will do, but Horde Magic was developed to play with the multitude of Commander decks that people own.

The Survivors:

There can be anywhere between one and four Survivors, which are the players teaming up to defend against the Horde. The number of Survivors determine the number of cards in the Horde deck, as the difficulty needs to scale accordingly. The Survivors have a collective life total of 20 life per player, and everybody loses when that life total becomes 0.

The Horde:

The number of Dragons youll face over the course of the game is based on the number of Survivors. For three Survivors, take your 100 card Horde deck and remove a random 25 cards, bringing your Horde deck to a total of 75. The Horde starts with no cards in hand and no permanents on the battlefield.

Game Play

The Survivors get 4 turns to set up their defenses before the Horde takes a turn. Just like in Archenemy and Two-Headed Giant, the Survivors take turns simultaneously. After the 4 turn set-up, the Survivors and the Horde alternate turns.

On each of the Dragons turns, the top card of their library is flipped over. If the card is a non-legendary Dragon, then another is flipped over. Cards are flipped over until a Legendary Creature or a Non-Creature card is revealed. Sometimes the card is a Dragon Lord sometimes its a Monastery Siege, and sometimes its even a Fearsome Awakening. At that point, all of the Dragons flipped this way are cast, and if there's a non-creature card is cast last.

Then the Dragons enter combat. Since Dragons are now very angry, they come charging in without thinking twice. All Dragons must attack each turn if able. Thats just how they roll. Since the survivors are on a team together, when the Dragons attack, they attack every player at the same time, just like in Two-Headed Giant, and when any of the survivors choose to block, they block for the whole team.

Defeating the Horde

You, as the Survivors, win when the Dragon deck cant flip over anymore Dragons, and the Horde doesnt control any more Dragons. You can use anything at your disposal to stem the bleeding, from Walls, to Wrath of Gods, to blocking with huge fatties. However, if you and your teammates feel that you have adequate defenses for the next Dragon attack, you can also attack the Horde at its source. Dragons cant block, and have no life total, so its safe to go on the offensive if you think you can survive the next wave of Dragons.For each point of damage done to the Horde, the Horde mills one card off the top of their deck.

Winning:

The Survivors are victorious when all the Dragons in play are dead, and the Horde deck has run out of cards. The Horde wins when the Survivors life total becomes 0.

Rules Notes:

  • The Dragon deck is built so that, hopefully, the Horde deck is not presented with any decisions. In order for the deck to gather the co-op experience, many awesome Dragon cards were omitted. However, there are lots of cards that the Survivors might play that cause the Horde to make a choice (such as Fact or Fiction or Chainer's Edict). In this case, the Horde makes this choice as randomly as possible.
  • Default Choices of the Horde: Dragon Tempest Damage will Always chose to damage the players, Monastery Siege and Outpost Siege will always cast as Dragons Mode, Crux of Fate will always cast as for destroying non-dragon creatures, Fearsome Awakening will target any random dragon of the cemetery. Dragons that target enemy permanents will do it randomly as possible.
  • Megamorph Dragons: all Dragons with megamorph rule are cast face down but will be automaticaly face up activating their +1/+1 counter ability for all dragons controlled by horde.
  • The Dragons and cards from the Horde deck use the stack, so you can respond to them coming into to play, or counter them.
  • The Horde has infinite mana, so cards like Propaganda and Mana Leak dont work. Sorry!
  • If you return a permanent to the Hordes hand, it gets cast again on their next main phase.
  • There are a LOT of Magic cards in existence. If something doesnt work the way its supposed to, just come up with the most fair way to execute the card. If you cant, cycle it. This is a casual format.

Additional Players:When you have more Survivors, the Horde becomes easier to defeat. So the number cards that the Survivors face is determined by players.

  • Solo 45 Cards (recomended: 29 Dragons - 9 Legendary - 7 Spells)
  • 2 Players 60 Cards (recomended: 38 Dragons - 12 Legendary - 10 Spells)
  • 3 Players 75 Cards (recomended: 48 Dragons - 15 Legendary - 12 Spells)
  • 4 Players 100 Cards (recomended: 64 Dragons - 20 Legendary - 16 Spells)

The Horde deck is 100 cards, so just shuffle and take a chunk at random.

Dragon Tempest Mode

If you want a Hard Game Mode, you can play the Optional: Dragon Tempest Mode.

Dragon's Horde will have always a Dragon Tempest on board with Shroud, can't be exiled, Destroyed or sacrificed.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Unformat legal.

Rarity (main - side)

10 - 0 Mythic Rares

36 - 0 Rares

50 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 5.48
Tokens Morph 2/2 C
Folders horde deck ideas, tribal hordes
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