Tasigur, the Golden Fang

What you got here is a multi infinite combo deck that thanks to the power of Tasigur, the Golden Fang you can abuse as many of this combos as you want and have fun playing a game of solitary.

Come on, who doesn't like to have a few ways to make infinite mana and its one of the base parts of the deck to win, since you require to go infinite.

Colored Mana

Deadeye Navigator + Peregrine Drake or Palinchron

This one is simple, you have Deadeye Navigator and one of the other creatures and with Deadeye Navigator ability bounce and bounce to make infinite mana by untapping your lands.

Vorinclex, Voice of Hunger + Palinchron

Like the last combo it resides on having an untapping creature Palinchron and with it's own ability of bouncing itself with Vorinclex, Voice of Hunger you can make infinite mana.

Palinchron + High Tide

This one is a little more complicated to achieve since you need to have at least 6 to 7 islands in play (or dual lands), and then again Palinchron makes infinite mana untapping your lands.

Deserted Temple + Rings of Brighthearth + Cabal Coffers + Urborg, Tomb of Yawgmoth

For this combo with lands you need Urborg, Tomb of Yawgmoth, Cabal Coffers, Deserted Temple and other 3 lands (any). Yup, 6 lands and Rings of Brighthearth. Activate Cabal Coffers paying with any mana, having 6 , paying Deserted Temple second ability untapping Cabal Coffers and paying to Rings of Brighthearth to untapp Deserted Temple and going infinite.

Colorless Mana

Basalt Monolith + Rings of Brighthearth

To do this combo you produce mana with Basalt Monolith () and with that mana you pay for Basalt Monolith untap ability and with other (that you should have) pay for Rings of Brighthearth ability copying the untap ability, generating , then repeat for infinite.

Power Artifact + Basalt Monolith or Grim Monolith

Power Artifact reduces the cost of activated abilities by making untapping Basalt Monolith cost making a gain of mana for each time you tap/untap. And for Grim Monolith you need to pay to untap, making a gain of mana.

Once you achieved infinite mana you can do a few things to win, all of them fun (for you at least).

Exsanguinate: With a lot of mana produced you can kill any player, life doesn't matter. Worst case scenario, you use Exsanguinate to survive.

Mind Grind: Do you love milling your opponents? this is your way to go, works excellent for miltiplayer matches.

Profane Command: A second Exsanguinate that can also provide more value if you don't use it to finish your opponent since you can reanimate one of the combo creatures.

Villainous Wealth: It let's mill and use our opponents things? Sign me in!

Blue Sun's Zenith: Make your opponents draw out their deck? Sure. Worst case scenario, you draw a bunch of cards to find a combo.

Stroke of Genius: Just another Blue Sun's Zenith.

Oona, Queen of the Fae: Exile your opponent deck and make faeries? Yes please! Worst case scenario you just make a bunch of faeries chumpblockers to survive.

Azusa, Lost but Seeking + Crucible of Worlds + Strip Mine

Do you like being the one killed first in every multi player match? Do this once and lose all your friends by destroying 3 lands per turn!

Arcanis the Omnipotent + Mind Over Matter

Draw all your cards with Arcanis the Omnipotent and find your combo pieces!!! Who doesn't love to draw a lot of cards?

Tasigur, the Golden Fang + Deadeye Navigator + Peregrine Drake or Palinchron

Mill all your deck and get all the combo pieces in your hand! Seems tempting right? do all your combos and lose all your friends!.With this combo you can also do more fun stuff like Beast Within all your opponents permanents! Fun for all the family.

The other non-comboFirst thing you'll ask, why no counters? Easy, you want to go all in with your combos, your opponents counter them? Don't worry you got more and daddy Tasi can get them back! So don't worry about it

Lets talk about the other non-combo cards that are in the list.

Black Sun's Zenith: So your creature is indestructible? So bad it dies to -1/-1 counters.

Damnation: BEST WRATH EVER!

Innocent Blood: So your opponent has got one big creature with hexproof, don't you worry, now he has to sac it!

Languish: Another wrath effect, mostly against the tokens and pesky wienie decks.

Toxic Deluge: Want a second Black Sun's Zenith, sure.

Profane Command: this is pure utility, kill a creature and get one of your combo creatures back? sure.

Sever the Bloodline: I really don't like token decks, so a way to remove all of him and those alike is awesome.

Massacre Wurm: I do hate tokens, so more removal.

Abrupt Decay: Do you hate those mana stones your opponent has? Just decay it.

Beast Within: Any permanent destruction and just give him a beast you can kill? Yeah.

Golgari Charm: Can kill a bunch of 1/1's or an enchantment.

Krosan Grip: EDH staple for a reason.

Murderous Cut: It delves and most times you cast it for so its good and can hit almost all creatures.

Putrefy: Creature or artifact removal, as versatile as it gets.

Buried Alive: Search your combo and put in the graveyard so you can get it back.

Dark Petition: A tutor that gives you a few mana for other stuff.

Demonic Tutor: One of the best tutors there is.

Tooth and Nail: Do you have a lot of mana and want to end the game? Search for any combo piece you're missing and put it on the battlefield.

Transmute Artifact: Sacrifice a mana rock to search for another one that can go infinite.

Crop Rotation: This is mainly to get that land you are missing or one of the lands to get your infinite mana combo.

Entomb: It's like a Buried Alive but on instant and for 1 mana.

Intuition: Tutor your stuff and put it on the graveyard or your hand, both always work

Mystical Tutor: A tutor to find your finishers.

Vampiric Tutor: Awesome since it searches anything you want or need.

Worldly Tutor: Searches for your creature combo pieces.

Personal Tutor: Finds those finishers.

Then after all the things we have to make the combos work we got a few extra things that make it more redundant, a few draw spells and other stuff to help you get there.

Windfall,Dark Deal & Day's Undoing: Cycles hands in order to get to your combo.

Ponder,Brainstorm & Preordain: Dig deeper into your deck and search those combos.

Reanimate & Exhume: Reanimate your combo pieces.

Life from the Loam: Remember the Strip Mine+Azusa, Lost but Seeking combo?, its just another way to make it happen while filling your graveyard.

Academy Ruins: Just in case Rings of Brighthearth or any of your combo mana stones goes to the graveyard.

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

50 - 0 Rares

23 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.15
Tokens Beast 3/3 G, Faerie Rogue 1/1 UB, Spirit 1/1 C
Folders mill
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