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Tasigur acts as Emrakul's faithful emissary, providing the control to survive until she arrives, the mill to ease her summoning, and political mindgames to manipulate our opponents to her bidding.

In order to maximize Emrakul's potential, this deck runs every card type in the game: artifact, creature, enchantment, instant, land, planeswalker,sorcery, and tribal. With all of these, combined with the decks multiple looting and self-mill effects, it is entirely possible to cast our 13/13 flying Mindslaver for just 5 mana. This should turn on Delirium pretty quickly, and while the only card in the deck that cares about that is Traverse the Ulvenwald, turning it on makes it essentially a second copy of Emrakul. I've also prioritized cards that sacrifice themselves as part of their effects, like Sinister Concoction, Seal of Primordium, Fleshbag Marauder, Commander's Sphere, and Nissa, Vital Force (assuming she gets to ult).

The deck runs several ways of recurring Emrakul. Noxious Revival, Regrowth, Eternal Witness, Nissa, Vital Force, and Seasons Past can all get her back. Seasons Past can also form a loop with Mystical Tutor, functioning as a grindy source of card advantage that should put us in a good position to win the long game if Emrakul isn't available.

Mind's Dilation represents the deck's third major wincon: taking our opponents' stuff. Phantasmal Image,Phyrexian Metamorph, and Control Magic do this at a lower cost (and Lay Claim does it at the same cost, but also cycles to put an enchantment in the yard), but Dilation can do it over and over again. Plus, there are some tricks one can use to maximize Dilation, like casting Memory Lapse on the spell that triggered its ability in response to the trigger - turning it into a 2-mana Aethersnatch. Or we can Dimir Charm someone and select which card we want off of the top three. Or we could even use Noxious Revival to return a card from their graveyard for us to get. And on top of all that, I'm pretty sure the image is of a woman having her mind dilated by Emrakul, so it's even a win flavorwise.

There are another handful of cards I've also built this deck around slightly, such as Shardless Agent (I believe, last I checked the ratio of good hits to bad ones is something like 25:4), Ramunap Excavator (might as well make use of the lands we're milling, plus synergy with Cabal Pit, Cephalid Coliseum, and Evolving Wilds), As Foretold (on flavor for a deck built around "The Promised End," while also working nicely with our suite of cheap instants - also combos well with Alchemist's Refuge), and Rashmi, Eternities Crafter (good here for similar reasons to As Foretold).

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Date added 8 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

29 - 0 Rares

22 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.95
Tokens Ape 3/3 G, Beast 3/3 G, Bird 2/2 U, Emblem Nissa, Vital Force, Manifest 2/2 C
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