For those of you who don't know what the Eggs archetype in Modern is, it's quite simple. The deck plays mostly cantripping artifacts (artifacts that, through one use of them or another, allow you to draw a card off of them, whether by having it come into play, or by saccing it for mana conversion). Most of them have a built-in saccing feature. By turn 3-5 usually, you combo out with this deck, by converting your mana to white, sacrificing all of your artifacts/lands (through Ghost Quarter), and casting Second Sunrise or the new Faith's Reward. Then, they all return to play, drawing more cards, and you continue to do this. You can use Conjurer's Baubl to return either Sunrise or Reward to the bottom of your deck, which ensures that you never deck out. Other interactions include going off on turn 2-3ish, by having a Reshape and a Second Sunrise, Reshaping one of the artifacts you have for 0 for a Lotus Bloom, then using that to cast the Sunrise.
This decklist for Eggs is one from someone I saw playing on MTG Online (based around Krark-Clan Ironworks). The Ironworks allows you to not have to cycle through your deck as much, as your win-condition is sacrificing your artifacts to the Ironworks for enough mana, and casting a Banefire for the kill. One of the original lists I saw for Eggs was the Spellbomb list, which used Pyrite Spellbomb as the winning damage condition, and Sunbeam Spellbomb as the winning delay condition. It could require you to cycle through your deck multiple times, in order to use the Spellbomb enough.
I plan on doing a combination of the two types, more focused on the Ironworks build. One problem with Banefire is that it can be redirected. Most, if not all of the interactions of this deck, can be done at instant speed, but the Banefire and Grapeshot cannot be. I plan on implementing a 1x Quicken, so that if Banefire is on the stack, and they redirect it to me (which would most likely be lethal) I can draw into Grapeshot and Quicken, cast enough spells for Grapeshot, and Quicken it for victory.