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Tayam Ad Nauseam

Introduction

This is a mid range combo deck focused around using the counters Tayam provides (as well as others), as a means to gain value from our graveyard. The goal of the deck is to use Tayam's ability to assemble an infinite combo to mill ourselves and start recurring all of our permanents with converted mana cost 3 or less to the battlefield. From here, we can win in whatever we want.

No Win Cons

With this particular build, I took the deck building philosphy of cutting any "win cons" for more impactful cards, and find ways to win with cards we're already running. Using a Blood Artist esque effect is the cleanest way to win, but in this list I minimized the use of "dead cards", so that every card I draw is live.

"End-step Ad Nauseam"

This deck uses a "cast Ad Nauseam at your end step" strategy, meaning we utilize hate bears and stax in the early-mid game to slow the game down. Once we've established some tempo, and can land Tayam, Luminous Enigma onto the battlefield, we want to cast Ad Nauseam on the end step before us. The deck is built in a way that you generally will draw into enough gas to untap and win. It's usually easier to do this if we already have a combo piece in hand, or tutors to find one or the other.
The way we mill our library in this deck is to use Devoted Druid and a pump spell like Blossoming Defense to give druid x/4. With this we can tap it for , put a -1/-1 counter on it to untap it. Tap it again, untap again until you have 3 floating, and three -1/-1 counters. We use the 3 mana to activate Tayam, Luminous Enigma and remove the -1/-1 counters from Druid to put the top three cards of our library into the graveyard, and then recur something 3 cmc or less. We can do it again by tapping Druid again and again, paying 3 and removing the counters. You'll end up with your library in the graveyard, and can keep doing this with an empty library to return everything that's 3 cmc or less. Particular cards like Earthcraft and Carrion Feeder help us further our way to win. Earthcraft helps us make infinite mana, Carrion Feeder is used as a free sacrifice outlet so we can loop certain creatures.
After you've milled yourself, you want to start recurring cards like Earthcraft, Carrion Feeder and maybe a Grand Abolisher just in case. At this point, we can win in a few ways. We have a couple of pay off spells that are staples that we can win with:
  • Finale of Devastation
  • Assassin's Trophy
  • First thing is, you want to start looping Eternal Witness with Tayam's ability. It enters the battlefield and can target the payoff spells, or removal, or protection like Veil of Summer. Then you can tap it with Earthcraft to untap a basic land. If you don't have a basic, you can just activate Tayam again to recur a basic land. You can also recur a land enchantment like Utopia Sprawl if you need for Trophy. After that, you sac Eternal Witness to Carrion Feeder and do it all over again. This creates infinite counters on Feeder and infinite mana. With the infinite mana, you can start looping Eternal Witness in order to loop one of our payoffs. With Assassin's Trophy, you simply blow up everyone's permanants and the lands they get from it. They'll concede to this, because they can't play anymore. With Finale of Devastation, you can cast it where x=million, and get Deathrite Shaman. He'll have haste from Finale, and can exile an instant or sorcery from a graveyard, usually our own, to drain our opponents. Then we sac him to Carrion Feeder, and do it all over again. We run enough instants and sorceries in here in case we have to exile all of our own. You could easily run Riftsweeper if you want.

  • Self-Protected combo
  • Can grind out well in late game
  • Can win at instant speed
  • Can threaten early wins
  • Better in blind metas
  • Grafdigger's Cage is our enemy
  • We lack , so we depend on others being able to counter things
  • Cursed Totem effects kick our ass
  • Board wipes hurt, and may struggle to rebuild
  • With the London Mulligan rule change, we can decisively mulligan into what we think we may need depending on the pod we're in. We generally want early interaction in the form of hate/stax or removal. If you can pull off a turn 1 Root Maze and break parity on it with the rest of your hand then it's probably keepable. Drannith Magistrate has proven to be an absolute fucking house against any commander deck. If you can land him early, most decks aren't anticipating it and will struggle to do anything until they remove it. Best against decks that are relient on their commander like Najeela, the Blade-Blossom, The Gitrog Monster, Urza, Lord High Artificer.

    If you're against a Tymna the Weaver deck, Spirit of the Labyrinth slows them down as well as Gitrog. Collector Ouphe stops most sans decks, as they rely on mana rocks. Ouphe also stops Urza combos, shuts down Spellskite among other things. Just have to know the decks you're up against in order to know what you need to keep and look for. Doesn't mean aggresively mulligan for a specific hate piece, as a tutor like Demonic Tutor represents every card in our deck.

    https://www.moxfield.com/decks/6Kvf8kECfUm1LtFoS7z0xQ This is an alternate build focused around Razaketh, the Foulblooded and reanimation packages. User user:Entaroy utilizes undying creatures, and token generators as a means to mill the library, and Geralf's Messenger to win, along with the payoff cards.

    Suggestions

    Updates Add

    I will be retiring this list, and moving my decks over to Moxfield and Arhidekt.

    For further updates, please go to: https://www.moxfield.com/decks/C-xWH7_ElEu6BM0EsaKe8w

    Comments

    Casual

    97% Competitive

    Top Ranked
    Date added 4 years
    Last updated 4 years
    Legality

    This deck is not Commander / EDH legal.

    Rarity (main - side)

    14 - 0 Mythic Rares

    52 - 0 Rares

    17 - 0 Uncommons

    15 - 0 Commons

    Cards 100
    Avg. CMC 1.71
    Tokens Spirit 1/1 C
    Folders I like these decks, Abzan, Competitive EDH, 3 Primer Reading List, 3 Prio, insperation decks, Deck ideas, cEDH
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