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General Tazri's Allies

Commander / EDH Allies Combo

Argy


Maybeboard


Allies attack!!

This is my first EDH deck.

General Tazri is my General.

Is it just me, or does it look like she is holding a massive tuning fork?

You'd better watch out, Opponents. General Taz will tune you real good.


Ideas

  1. Blink General Tazri to tutor Allies.

  2. Use other tutors to get most needed non-Ally cards in hand.

  3. Spells to make Allies Indestructible.
    (Initially I used some removal and reanimation spells.)

  4. Cards to give Allies abilities such as Flying and Hexproof.

  5. Ways of saving Allies from mass Exile, by Exiling and returning them to the field in response.

  6. Some ways of reanimating permanents.

Try not to suggest cards for the sake of suggesting them.

Only put forth a card if it's strictly better than another one in this deck, yet does the same job.

If you have any suggestions for change, I need to know which cards you'd take out for ones you think I should include.

I'd appreciate the logic behind any changes.

I won't be able to consider cards that fall outside these parametres.


Choices

I have decided to run Angelic Captain instead of Cliffhaven Vampire.

I am thinking about removing Lantern Scout to make way for Ondu Cleric.

I have put Rhystic Study in and taken Mind's Eye out. If that doesn't work I will swap them back.

If I go back to the original version of this deck I am thinking about putting Anguished Unmaking in, instead of Vindicate. Or Utter End

Considering Dauntless Bodyguard. If it protected ALL Creatures it would be an auto add.

Considering Crystal Shard to blink General Tazri or save Allies

Diabolic Intent


Recent Adjustment

I have taken this deck in a different direction by taking out removal, and adding ways to make my Allies Indestructible.

Removed

Asceticism
Damnation
Day of Judgment?
Exclusion Ritual
Mana Echoes
Patriarch's Bidding
Shared Animosity
Sol Ring
Sun Titan
Twilight's Call
Utter End
Vindicate
Wrath of God

Added

Archangel Avacyn  
Avacyn, Angel of Hope
Blade of Selves
Boros Charm
Captain's Claws
Cloudshift
Dauntless Escort
Gideon's Phalanx
Make a Stand
Ready / Willing
Rootborn Defenses
Soul of New Phyrexia
That Which Was Taken


I really appreciate all the help people have given me. I would be clueless without it.

+1 Upvote is always appreciated.


Next Changes

Remove Bojuka Bog for Fabled Passage

Remove a basic land for each of the five Triomes.

Replace Coalition Relic with Selfless Glyphweaver  

Suggestions

Updates Add

Played at my friend's tonight against group hug Phelddagrif, Mizzix of the Izmagnus Control, and a Mono Elf Deck. Can't remember the Commander of the final deck.


Unfortunately all the Allies I started with were 5CMC.

Luckily I was able to avoid much damage in the first part of the game.

I cast cards in this Order:

The group hug player had a card on the field that stopped all combat damage, so I slowly killed him with direct damage from Hagra Diabolist.

The Elf player had been mouthing off about how his deck was going to beat mine, so I hit him with everything I had each turn, and also ripped cards from his hand with Bala Ged Thief.

The Elf player also told me not to attack him in the early game, or he would kill one of my Allies with his Deathtouch Creature. He knew I had Dauntless Escort on the field. I told him I wasn't worried. He blocked with his Deathtouch, I sacced Dauntless Escort, and his Creature died without killing mine.

I kept three mana open and Eerie Interlude in hand. I was able to use it to save Hagra Diabolist from being destroyed by the group hug player.

The group hug player emptied my hand. I had suggested he did, because I had a bunch of great cards, and he was looking for the best target.

However, by that stage I had too good a board state: multiple +1/+1 Counters on every Ally, nine Allies on the board, a new Ally coming into play each combat with Captain's Claws, and two lots of direct damage per Ally with Hagra Diabolist and the Jwari Shapeshifter copying it.

It wasn't long before I killed the remaining two players with a mix of direct and combat damage, while removing their best cards.

I didn't even need to cast General Tazri once.


It was a perfect storm, aided by early draw from the group hug player, who had been trying to dig for answers, and a late play of Stormtide Leviathan by the Control player, which meant I could attack the Elf player with all my Creatures, without fear of reprisal.

Basically I cast an Ally every turn from Turn 5 onwards, until I got Captain's Claws on the field, which activated Rally each turn.

I was also fortunate to get Chromatic Lantern on the field on Turn 3, so I had no problem with colours, and could tap my Mana Confluence for mana without pinging myself.

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Revision 47 See all

(1 year ago)

-1 Ready / Willing main
+1 Ready / Willing main
Top Ranked
  • Achieved #2 position overall 8 years ago
Date added 8 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

35 - 0 Rares

36 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.62
Tokens Copy Clone, Emblem Gideon, Ally of Zendikar, Emblem Venser, the Sojourner, Human 2/2 G, Knight Ally 2/2 W, Kor Ally 1/1 W, Wolf 2/2 G
Folders Awesome EDH Decks, EDH Deck Ideas, EDH (Tribal), EDH, edh, EDH Ideas, Cool Ass Decks, Sólidos los decks, EDH, edh
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