General Tazri's Allies

Commander / EDH Argy

SCORE: 123 | 292 COMMENTS | 46213 VIEWS | IN 71 FOLDERS


tlwdssd says... #1

Well if you want to get a lot of allies onto the battlefield i'd suggest getting a ton of mana and a Genesis Wave but that can get pretty boring fast. Why not replace Drana's Emissary with a Tajuru Warcaller or Tajuru Beastmaster for a finisher?

July 4, 2016 3:17 p.m.

HarroHunter says... #2

May I suggest an alternate strategy other than making your creatures indestructible to deal with opponents' removal? Why not take advantage of them putting your creatures in the graveyard and run cards like Living Death to try and go for a one turn KO with Hagra Diabolist or Halimar Excavator. You could even try out cards like Entomb. It's just an idea so take it with a grain of salt but maybe something worth considering.

July 4, 2016 3:43 p.m.

Argy says... #3

HarroHunter that's a tactic I've tried but unfortunately there is a lot of Graveyard hate in my meta.

Otherwise I would be running cards like Rally the Ancestors.

tlwdssd Genesis Wave is not a bad idea. What would you remove for it?

July 5, 2016 1:11 a.m.

tlwdssd says... #4

I'd suggest taking Reconnaissance That Which Was Taken or Blade of Selves out for the g-wave

July 5, 2016 1:40 a.m.

Argy says... #5

Reconnaissance is too valuable. It lets me attack with losing any Creatures. Helps me to get damage through.

If you have a look at the last posts in the archive you'll see why Blade of Selves was included. The fact that it triggers Rally every time I attack is too good.

That Which Was Taken is one of the best ways I have of making my Creatures Indestructable.

Here we see the problem. It's easy to suggest cards, far more difficult to make room for them.

July 5, 2016 2:33 a.m.

tlwdssd says... #6

Idk what speed your playgroup has but mine uses infinite combos so cards like those are far too slow and with g-wave you get alot more explosive so that which was taken seems less viable to me. Same with captains claws. Usually the game is over if i get a g-wave off for 10+

July 5, 2016 4:41 a.m.

Argy says... #7

I'll keep it in mind.

July 5, 2016 5:14 a.m.

EpicFreddi says... #8

How's the land base working out for you so far? I'm about to finaly build my version and I wanted to put in every Tri land, but you seem to run only a few.

July 5, 2016 5:26 a.m.

Argy says... #9

What are you talking about?

I run every single Tri land.

Use Amulet of Vigor to give them a chance to enter untapped.

I've only been colour screwed a couple of times, which is to be expected with five colours.

July 5, 2016 5:30 a.m.

EpicFreddi says... #10

I'm an idiot, nevermind me. Counting isn't my strenght.

July 5, 2016 5:43 a.m.

tlwdssd says... #11

I really am curious, why do you run drana's emissary over a tajuru warcaller or any other ally that has an ETB effect? Is it the 3cmc?

July 5, 2016 6:51 a.m.

Argy says... #12

You've come in at the end of a VERY long discussion.

It's the two colours on Drana's Emissary and that fact that she can block a flier.

The more colours in Allies on the field, the more +X/+X you get from General Taz's activated ability.

July 5, 2016 9:14 a.m.

Argy says... #13

You can read through the discussion that was had around building this deck, if you want to know why some of the cards and strategies were chosen for it.

It is ten pages long.

July 5, 2016 9:31 a.m.

Fijifriend0 says... #14

So it's probably been a conversation already but might I suggest getting some hexproof rather than just aiming for getting indestructible. I run a Karlov deck with a lot of just straight exile removal and I have a friend who runs Reaper King control with a lot of destroy effects and while indestructible deals with A LOT of removal, when something scary with hexproof shows up we just sorta look at eachother and go "well that's there now" And recently there's been a not insubstantial amount of ways to get around indestructible.

Thoughts would be Asceticism or Archetype of Endurance. Asceticism especially because regenerate and indestructible are very similar outside of boardwipes. So you could test how you feel with it.

July 5, 2016 10:36 a.m.

tlwdssd says... #15

Tazri only counts drana's emissary for her black because tazri adds the white herself so effectively its adding only a +1 with tazri out already, having Drana's Emissary in your deck rather than Tajuru Warcaller which is +2/+2 per ally that enters is more mana effecient because you are able to search up which allies you want reliably and the flying is too redundant for it to matter on just emissary. I'd consider that spot up for grabs for a different ally or g-wave.

July 5, 2016 5:35 p.m.

Argy says... #16

No.

I need all the fliers I can get in my meta.

The constant 1 life loss has also proven to be significant.

I like that Drana's Emissary is only 3CMC. I've changed my strategy to one of getting as many Allies on the field as possible.

July 8, 2016 4:37 p.m.

Kilrane says... #17

I didn't see it if anyone suggested it but have you thought about one of my favorite commanders:Norin the Wary? With Conspiracy in play he'll pop all of your ETB effects once a turn, every turn albeit at the end and if no one cast a spell or attacked (but in Commander that is a rarity). He's cheap, a pain to kill, pretty lulz-worthy, and synergizes with a lot of your cards.

Not sure what to take out as your deck is pretty tight. Norin would definitely skew your mana curve in a little better direction and the Ondu Champion seems to offer a relatively superfluous ability.

Eldrazi Monument would fit two of your desires at once as well and exchange it for Levitation. At the cost of a token per turn and 1 more mana it's a steal.

July 9, 2016 2:23 a.m.

Optimator says... #18

How are you liking your mana base? My prototype Ally deck had one extremely similar but it was poo-pooed as too slow but it seemed good to me for the budget. Almost identical but with all five Mirage fetches and one fewer of each basic (which indeed felt thin AF). Tazri's Allied Goon Squad , should anyone care. Having all the non-lair triple lands seemed like a good idea to me for a five-color.

July 9, 2016 5:12 a.m.

Argy says... #19

Optimator in the Comments on this deck someone suggested a more "competitive" mana base, full of fetches and dual lands.

For my playgroup this mana base has been fine. I have rarely been colour or mana screwed.

As far as speed, with Amulet of Vigor on the field you have BETTER speed with the Tri lands.

To be honest, from my very limited experience, EDH is one format where speed isn't always an issue.

Unless you're playing in a fiercely competitive group. If that is the case, you really shouldn't be playing Allies against them.


Kilrane your ideas are very interesting.

The only thing I am concerned about is the need to have Conspiracy on the field to make Norin work.

It's not a card I am guaranteed to see.

I have the same issue with Eldrazi Monument, although I think I may find it easy to stick.

I don't ALWAYS have Token-producing cards on the field. I do have more now than I did before. I'll see how this deck plays the next couple of times and take it from there.

Thanks for the suggestions. They are really good.

July 9, 2016 12:15 p.m.

Optimator says... #20

That was my impression about the speed of the mana. Thank you for your response!

July 9, 2016 12:42 p.m.

Weleios says... #21

How fast is your mana base? I run a very different mana base in my five color allies and I never have problems. If you could check it out and me leave me a comment. I'm always up for new ideas. Thanks

July 11, 2016 9:35 p.m.

Argy says... #22

This seems to be stronger now with all the cards that give my Creatures Indestuctible, or let me Exile and return them to field.

Removing Allies that weren't very beneficial has also helped immensely. Still testing this with my playgroup.

November 18, 2016 1:50 a.m.

EpicFreddi says... #23

-Disturbed playing in the background-
Are you satisfied with this version of the deck? Because I will start building it up soon.

November 18, 2016 4:51 a.m.

Argy says... #24

I will be playing it this weekend against a very tough playgroup.

After that I will do a match report to let you know how it went.

If I were you I'd wait until then.

The biggest problems it faces at the moment are colour screw, which could be addressed in an expensive fashion by adding all the Dual Lands, and a board wipe that Exiles.

Eerie Interlude and Ghostway are the only cards that can really help with that second problem en masse.

There are individual cards that help save one Creature from Exile, like Cloudshift.

Actually, thinking about the build a little more, I'm going to replace Kiki-Jiki, Mirror Breaker with Eldrazi Displacer.

That will allow another avenue to mitigate Exile, provide another blink effect for General Tazri, and will be cheaper than Kiki Jiki, who never seems to fall in the right place on the curve.

November 18, 2016 1:43 p.m.

EpicFreddi says... #25

I can only see 3 colorless sources for displacer. you may wanna reconcider.

November 18, 2016 2:09 p.m.

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