General Tazri's Allies

Commander / EDH Argy

SCORE: 123 | 292 COMMENTS | 46213 VIEWS | IN 71 FOLDERS


How has Restoration Angel not been suggested? I don't play EDH, but I have to imagine that blinking Tazri or another ally should be a sought after effect, and Resto is about as good as it gets for that effect, I believe.

January 15, 2016 9:26 p.m.

Argy says... #2

There are three other cards in the deck that allow General Tazri to be blinked, two of which are lower CMC than Restoration Angel, and one which allows blink every time you pay its activated ability cost.

January 16, 2016 9:05 a.m.

beakedbard says... #3

Asceticism and Eldrazi Monument could help a lot.

January 17, 2016 11:32 a.m.

Argy says... #4

Thanks for the suggestions, beakedbard.

I like Steely Resolve better than Asceticism due to its cheaper cost, and I don't really need two of that type of card.

I considered Eldrazi Monument but didn't really like it due to its cost and the fact that it can be gotten rid of easily.

January 17, 2016 11:57 a.m.

For abilities: Concerted Effort does wonders.

If you put Conspiracy in, you can get Rally boosts whenever anything enters, AND you can run non-Ally cards.

Coat of Arms and Stoneforge Masterwork, of course!

January 18, 2016 4:39 p.m.

HekruX says... #6

Sorry to say, but Prophet of Kruphix just got banned. http://mtgcommander.net/EDH_Root/changelog.php

January 18, 2016 4:47 p.m.

Argy says... #7

NOOOOOOOOOO!!

January 18, 2016 5:11 p.m.

HekruX says... #8

indeed, it's a sad day... :(

January 18, 2016 5:21 p.m.

NinjaFist says... #9

What HekruX said. The Allies lost a very powerful ally today. Giving your allies flash to get their rally triggers on other player's turns can be very important (i.e. Hero's indistructablity and the Evangel's protection), which is why I suggest swapping her out for a Leyline of Anticipation or a Vedalken Orrery (or both, both are amazing) or a Seedborn Muse if you wanted her for the untapping effect.

I know you've been getting a lot of suggestions on blue cards, but they work extremely well with the allies ETB effects, which is why I'm surprised you aren't running Rite of Replication. That thing kicked on a Kalastria Healer instantly steals 30 lp from everyone. Heck, casting a Clone Legion could mean an instant win if it goes off. I ran an ally deck that used both and won by milling everyone out with 11 different Halimar Excavators once; it was a pretty hilarious sight.

I know that it doesn't affect all of your allies, but I found that running Aluren for free instant rally triggers is beyond amazing. Pair that thing with a Cloudstone Curio or an Equilibrium and you've got an instakill with the Healer and the Excavators, and with the Equilibrium it becomes free unsummons for . It becomes even more silly if you throw in a Havengul Lich and an Ashnod's Altar for more infinite rally triggers and even infinite colorless mana. This is of course, you're fine with infinite silly combos and junk; outright killing people with massive allies is more fun anyways :D

January 18, 2016 5:49 p.m.

NinjaBunny01 says... #10

Just curious, what's your budget for the deck?

January 19, 2016 12:29 a.m.

EpicFreddi says... #11

How about Brago, King Eternal?

January 19, 2016 5:39 a.m.

Argy says... #12

NinjaBunny01 the budget is whatever it takes to make it work, without including thousand dollar cards.

I just forked out AUS$100 today for Cavern of Souls.

NinjaFist I wouldn't have any idea where to start to use any of your suggestions. There are too many cards suggested and no advice on what to remove to accommodate them. Perhaps you could make some suggestions?

January 19, 2016 8:24 a.m.

Argy says... #13

I must admit, I'm not a fan of anything too off the wall as this is my first build. Maybe with more experience I could accommodate more whacky ideas.

I've also never been a fan of infinite combos. I've got one in this deck, and that is more than enough for me.

January 19, 2016 8:35 a.m.

NinjaBunny01 says... #14

Okay then. I think it is time that we upgraded your land base, if you want to be more competitive with the deck.

Here is my suggestion on what it should potentially look like, if you want to use it:

Lands Show

The above will help you be more competitive with higher level decks, and be more consistent with colors you will need.

On top of that I think you should try and fit Ondu Cleric into the deck because he triggers life gain with every rally trigger that happens.

January 19, 2016 11:28 a.m.

EpicFreddi says... #15

I you want to keep it on a reasonable level, just ignore the original duals. Other than that, I agree 100%.

January 19, 2016 11:50 a.m.

TheRedGoat says... #16

So have you ever watched the movie Independence Day?

If so then you should know what it means to play allies. Ally represents all the people on Zendikar fighting for their survival against the Eldrazi. They are facing opponents who far outnumber them and are far stronger. But even in the new sets there are little to no Eldrazi cards that actually gain power from having multiple Eldrazi. At best the processor creatures gain power from cards other Eldrazi have exiled but that's the closest they come to Allies.

That's where you should put your power. Other 5 color strategies have their own special benefits like Dragons providing muscle, and Slivers empowering across the board. But not you. No, Allies get power based purely on when they come into the fight. They don't go for mass assaults because when it came to the Eldrazi that never worked. They had to do daring raids and sneak attacks because that's all that worked for them. They never gain strength just from presence as much as when they worked as a team for quick decisive blows to end the battle.

Now, to get past the rambling I can straight up say you need to be wary of using too many anthem effects. As I said before Allies generally don't retain their abilities past another ally coming in to help, so you'll need to have everything in your deck be based around either deffusing any effects that would stop you from getting your "Rally" triggers or have everything be based around triggering those "Rally" effects all the time.

Basically your deck shouldn't build up as much as build quickly. Most of your creatures are "win more" style effects. The more allies the better so you need to get as many of them as possible right?

But there are little to no good ally token generators and pretty much none of them are en mass. Enter a card you really should be running, Clone Legion which can easily replace Xenograft. This will allow you to make ally tokens on a large scale and better yet those tokens will all trigger effects as well.

I'll get back to you when I can find some other stuff for your deck. Goodluck in the mean time!

January 19, 2016 11:54 a.m.

Teho says... #17

You can't have cards outside of your commanders color... I would suggest running a Child of Alara (or other 5-color legendary) tutoring for your general and using Alara to bomb the field before you cast General Tazir

January 19, 2016 1:29 p.m.

EpicFreddi says... #18

Teho Tazir is a 5 colored commander because of her ability. :)

January 19, 2016 1:45 p.m.

Argy says... #19

That's what I love about General Tazri - white to play, five colours to let me run what I want.

NinjaBunny01 that's way too expensive for this deck as that is going to run into the thousands. Thanks for the suggestions anyway. If this deck fails with my local meta I might look at making adjustments then.

TheRedGoat, Xenograft gives me an infinite combo with Turntimber Ranger. Although I'm not hugely into that I've never run one before so I thought I'd keep it in to make things interesting.

January 19, 2016 3:34 p.m. Edited.

Return to the Ranks and March from the Tomb are both cards to consider. Collected Company is another good option as it often makes allies hit the field at instant speed and can save you if you need some etb triggers in a pinch.

January 19, 2016 5:58 p.m.

TheRedGoat says... #21

@Argeaux I'll admit I didn't see the infinite combo with that card but I would still advise taking a closer look at how many other cards you're using that actually work with Xenograft. I've had to learn the hard way about using one card just because one other card in the deck can combo with it, but nothing else did and it hurt the deck a lot to do that. If you do decide to keep it in, for redundancy's sake I'd also find space for Conspiracy, and Grovetender Druids since you have Mana Echoes which doubles as an infinite mana as well as infinite tokens combo.

However, I still think you need a card like Clone Legion if not the card itself to give you that extra oomph to take on other decks. If nothing else the Legion gives you a chance to copy creatures your opponent may be using against you.

Incidentally, here are a few ally-centric/"choose a creature"-centric cards you might have missed:

Captain's Claws--> Give any 1 of your creatures the ability to trigger rally on attack.

Munda's Vanguard--> Board wide +1/+1 counters should be handy right? (Btw, this even more OP with your infinite token combo if you also try running Intruder Alarm)

Belbe's Portal--> Because you want to trigger Rally whenever right?

Cover of Darkness--> Obvious use, but only if you aren't facing mono-black/colorless decks.

(U)Natural Selection--> Cheaper version of Xenograft?

Riptide Replicator--> (see Belbe's Portal)

Urza's Incubator--> Because cheap allies are good allies.

Volrath's Laboratory--> (Belbe's Portal)

And two final notes are:

First, you might consider exchanging a couple of you black tutors for cheaper ones as a means to not be reliant on any one color for any type of effect. Green Sun's Zenith does only grab green creatures but it also puts that creature right on the field. And no Enlightened Tutor cannot get creatures but it will get you Mana Echoes for 1 mana. I'm mainly thinking to at least drop Dark Petition and Diabolic Tutor here.

Secondly you should probably take the time to reformat your maybe board so it doesn't show cards that you actually have in the deck itself. No need for redundancy here right?

January 19, 2016 6:04 p.m.

NinjaFist says... #22

Yea, sorry about that. I was going off on the tangent of seeing that Tazri has a tutor effect which would be great for a combo deck (that stuff I suggested above). But to be fair, you're gonna want another way to win other than attacking in EDH. The format (I guess depending on your meta) is filled with tax effects and stuff that prevents attacks. The problem that I found with building tribal allies is finding some way to trigger their rally effects on other people's turns, the number of allies you need, and how to protect your allies and still control your oppenents fields from winning. Allies don't really have control built in, but Tazri makes it so that you can run less Allies and more other things that help your Allies out. I don't know, Ally tribal seems like a fun in theory, but I wouldn't run them in multiplayer without some way to instant speed rally for free. Things that give them that permanently (such as your Levitation for the Seascape Aerialist) run much better for your creatures, which is why Slivers run better as a tribal than Allies. I don't know, I think I'm just looking at this too hard, as tribal anything can be pretty fun to play.

As for things that could possibly be taken out, I suggest Drana's Emassary (no real rally effect) and the Vastwood Animist (making your lands vulnerable sounds pretty dangerous).

January 19, 2016 6:27 p.m.

Argy says... #23

Xenograft is not there for the infinite combo. That is incidental. It did work better with Prophet of Kruphix, but I still see potential for it.

I see the point about Vastwood Animist and think that is very helpful.

If you read the discussion so far (difficult because there are so many different points), you will see that another user pointed out that I had hardly ANY Allies at one point. I have decided to go as Tribal as possible, while still having a good whack of supporting cards.

There is a very good win condition besides bashing away. It is to put Kalastria Healer, Zulaport Cutthroat and a whole bunch of other Allies on the field at the same time, and let them do their work.

I can get Rally on Opponents turns with the blink effects I have available to me.

Drana's Emissary helps by being a flier and giving some incremental life loss (I know it's small, but everything helps). She also gives me another early Creature. I tested without her and the deck is stronger with her.

For the moment I can't work in too many more suggestions. I'm assembling this for play. When it's ready I will know better if it works.

January 19, 2016 7:04 p.m.

Argy says... #24

After playing with a different deck tonight I got a feel for my play group.

They do seem to rely on Creature damage as their Win Con. In the process they try to destroy blockers.

Not sure how that can help my deck construction but I will try to keep it in mind.

One of them got REALLY upset because I killed his Creature that said no one could attack him. Sook.

Next game he had some card where I had to decide whether to let it do five damage to me. If I didn't, he could draw a card and the next player had to make the same decision.

I chose the five damage and he got so upset I thought that he was actually going to cry.

Both times he sneered at me for making the "wrong" decision. He went out first both games.

Hilarious.

January 20, 2016 8:47 a.m.

Quicksilver says... #25

Metas can be so nasty sometimes. Wait until you play political decks or cruel control. Oh yeah, for a great finisher, Triumph of the Hordes.

January 20, 2016 9:15 a.m.

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