General Tazri's Allies

Commander / EDH Argy

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Nightdragon779 says... #1

January 25, 2016 12:13 p.m.

Argy says... #2

I prefer blinks that don't rely on combat damage.

January 25, 2016 12:19 p.m.

wull says... #3

Are you playing under the new mulligan rule? Been running a 5c Ally deck as well, and 34 lands seems a little sketchy given how little ramp/rocks you are running as well. Granted, most allies are low cmc, but you really want to hit 5mana ASAP for tazri IMO. Then you can grab the mana fixer allies.

January 26, 2016 1:28 p.m.

Argy says... #4

Yes, playing under the new rule.

Your point is valid but comes with the ever-repeated, and difficult to answer, question: what would you take out?

January 26, 2016 2:21 p.m.

bustinchops says... #5

One thing I've found that helps is cutting out "selfish allies" or allies who's triggers only benefit themselves. The only one I see so far is Graypelt Hunter who only gives himself counters. Veteran Warleader is also pretty selfish, however her power isn't counter based, making flicker effects on her valuable, giving her more reason to stay. Plus, all them allies.

2nd tier of cut-able allies are "chip allies" or allies who's effects are negligible and not immediately effective or pivotal to winning. Drana's Emissary, Kalastria Healer, and Zulaport Cutthroat all have neat abilities, but if they aren't careful or aren't used to maximum potential, they are merely rally triggers once and may gain you a small handful of life or chip your opponent. That isn't to say these are a MUST cut, but I have been pulling my hair out figuring which allies to keep and which to cut to make a more balanced and rounded deck. If you can find a card that trumps these effects and you have cut all your selfish allies, these would be up next to the chopping board.

The last line of deck-trimming are non-allies that aren't quintessential to your deck. In order of my personal least-to-most favorite non-allies in the deck are as follows:

Archetype of Imagination- You already have Seascape Aerialist, flying doesn't always help win and I don't see the point in running 2 fly-guys.

Sun Titan- He's beefy and has a very powerful monster reborn-esque effect, but he's just out of reach for all the pivotal allies that win you games (i.e. Chasm Guide, Murasa Pyromancer, Sea Gate Loremaster, Hagra Diabolist... you get the idea) He's great for bringing back a few smaller allies for dat rally, but if you can find a card you need that digs out your better allies, he isn't mandatory.

Nephalia Smuggler- Don't get me wrong, this is an excellent card to include and should be one of the last to consider getting the axe. The only thing that puts me off with it is it's cost and value. Basically he can flicker 1 thing and he's tapped out-- literally. With Deadeye Navigator and your multitude of various flicker, he seems over costed and unreliable when you need mas allies right away. Again, not saying he is a must cut. I would drop Archetype/Titan before this guy, but if you need a niche filled, you have enough flicker to get by IMO.

Deadeye Navigator- I wouldn't cut him. Sure he's pricey, but once he's out he has the most reliable flicker in the whole deck. 2 mana to flicker your last ally and the ability to do it multiple times/to different allies in a single turn immediately makes him more viable than smuggler.

Seedborn Muse- Keep her just in case you don't want an ally catching some removal or hate. Her ability makes her an immediate threat and she will probably die within a few turns of her arrival. Only bummer is without Conspiracy you don't get dat rally.

These are only my opinions and concepts based around my playstyle. This is by no means a definitive how-to-ally guide or anything, but I noticed you mentioned problems cutting cards to tune your deck and am merely pitching my method of how I went about cutting cards. Cutting allies/creatures seems counter-intuitive at first, but once you begin tutoring for your allies with Tazri, you won't want a lot of creatures filling up your hand on draw where a vital utility spell could sit instead.

Good luck on building your ideal Ally deck! B)

January 26, 2016 7:48 p.m.

Argy says... #6

Nephalia Smuggler untaps on each other player's turn if Seedborn Muse is out.

I like this deck as is.

Was just seeing what you would remove. I'm not interested in taking anything else out.

January 27, 2016 7:25 a.m.

wull says... #7

Second the choice of cuts for archetype, and maybe gravepurge? I'm not sure how important it is to have that given that you aren't a dedicated graveyard deck. But yea, I understand wanting to play with it first before making further cuts. Do keep us updated! I'm particularly curious about Levitation, since I've been having flier problems myself.

January 27, 2016 11:10 a.m.

Argy says... #8

It's probably going to be mid-February before I can take this out for a test drive.

That's when I should physically have it assembled.

January 27, 2016 11:13 a.m.

Aztraeuz says... #9

Conspiracy is obviously good. It becomes a lot better when you combo it with Artificial Evolution + Rooftop Storm .

As you ask for explanations let me get on that. Artificial Evolution allows you to change the text of a permanent card. Rooftop Storm allows you to cast Zombies for free. Use Artificial Evolution to change the text of Rooftop Storm from Zombies to Allies. Now all Allies are free.

Combo bounce Tazri, preferably infinitely, all Allies come to your hand, cast them all for free. All should be Haste enabled, large with tons of abilities. Much better end game stuff, not a combo you drop early. Especially if Door of Destinies or Coat of Arms is on the field, you should win when the combo drops.

February 1, 2016 8:44 p.m.

Argy says... #10

OK thanks for the explanation iAzire.

I'll keep that combo in mind.

February 2, 2016 9:34 a.m.

Kilrane says... #11

How about Celestial Dawn for awesome mana fixing?

February 6, 2016 9:39 p.m.

Argy says... #12

That's actually really interesting, Kilrane.

Trying to get my head around if there will be any situation where that wouldn't work.

I could take out a Plains and put it in.

February 7, 2016 4:47 a.m.

clayperce says... #13

Kilrane & Argeaux,
I've never been a big fan of Celestial Dawn, but I fully admit I may be missing something. Sure it's a great fixer, but I'd frankly rather use the slot for a Land or Artifact that can fix and generate mana. Because it cranks your devotion to white through the roof I could maybe see using it with Nykthos, Shrine to Nyx, but if you just need the fixing, I like Prismatic Omen better. Plus, you really only get to drop a Dawn once per playgroup ... next game everybody's got at least one card with protection from white!


Argeaux,
It's probably been there forever, but I just noticed your Steely Resolve. Wanted to make sure you realized it affects you too. With it out, Kiki-Jiki, Mirror Breaker, Mina and Denn, Wildborn, Nephalia Smuggler, Sun Titan, Reconnaissance, Cloudshift, and Gravepurge are dead cards :-(

February 7, 2016 5:37 a.m.

clayperce says... #14

Kilrane & Argeaux,
I forgot to mention probably the biggest pro for Celestial Dawn: It's awesome against Blood Moon.
Of course, so is Natural State :-)

February 7, 2016 5:47 a.m. Edited.

Argy says... #15

clayperce I do have Aura Shards to help me get rid of annoying Enchantments.

I take your well-timed point about Steely Resolve. That actually makes a decision less difficult for me as I have been thinking about swapping it for Asceticism.

I haven't seen any land-hate in our play group. I get the feeling it is a bit frowned upon.

I also take the point that Celestial Dawn is probably not a good exchange for a source of mana. Since I have no other card I would exchange it for, it won't make the cut.

I'll keep it in mind if I see land-hate surface.

February 7, 2016 6:52 a.m.

Yoshi6852 says... #16

How does 34 land work out for you? I found in a 5 color deck I was always scrounging for lands (I used to run Progenitus but got sick of being the target all the time). You're deck is far less relent on getting all colors out so that helps, but I don't tend to find the only decks i can get away with less than 36 lands are mono color decks. For 5 color I would be going towards the upper end of 36-40.

February 7, 2016 3:43 p.m.

Kilrane says... #17

Just want to clarify that Celestial Dawn does not affect devotion.

February 7, 2016 8:29 p.m.

clayperce says... #18

Kilrane,
Thanks for the call-out; you're totally right. It actually used to though ... the original 6th Edition Celestial Dawn card changed the mana sysmbols to , but yeah, Gatherer pretty clearly says "10/4/2004 - Celestial Dawn no longer changes mana symbols on cards."

Bummer.

February 7, 2016 8:43 p.m.

Argy says... #19

Yoshi6852 the deck is fine for mana due to the mana dorks Beastcaller Savant and Harabaz Druid and cards such as Mina and Denn, Wildborn, Mana Echoes, Sol Ring and Coalition Relic.

February 8, 2016 1:50 a.m.

firerunner36 says... #20

Now I don't know if you're looking for suggestions but I have helped build one of these before and the most important thing I've constantly found I've wanted to do was trigger Rally at instant speed and to control what I was going to be doing with my next few turns, that's why my major advice leans to adding Leyline of Anticipation, Vedalken Orrery, and Munda, Ambush Leader. Now I also have a much larger list of things I would suggest changing about, stick with me here it's a bit large :/.

Remove: Twilight's Call, Gravepurge, Cloudshift, Reconnaissance, Day of Judgment, Lightning Greaves, Nephalia Smuggler, Mind's Eye, Exclusion Ritual, Patriarch's Bidding, Graypelt Hunter, Sun Titan, Drana's Emissary, Murasa Pyromancer, Kor Bladewhirl, Archetype of Imagination, Grim Tutor, Seascape Aerialist

Replace with: Debtors' Knell, Joiner Adept, Chromatic Lantern, Prismatic Omen, Wrath of God, Leyline of Anticipation, Vedalken Orrery, Rhystic Study, Return to Dust, Sheoldred, Whispering One, Elesh Norn, Grand Cenobite, Progenitor Mimic, Possibility Storm, Halimar Excavator, Munda, Ambush Leader, Ondu Cleric, Tajuru Warcaller, Talus Paladin

Now if you have any questions as to why I chose those cards to either come out/go in feel free to ask. Also I recognize that you are working on building this slowly but the big money ones that I suggested truly are worth their price (having tested them all in multiple different styled playgroups). Otherwise looks pretty good so far and a great big welcome to the Commander community, if you also have any questions regarding Commander feel free to ask.

February 8, 2016 3:53 a.m.

Argy says... #22

A lot of the cards you have suggested have already been considered, discussed, and rejected in favour of other cards.

I do like Chromatic Lantern instead of Commander's Sphere though, so thanks for that suggestion.

I think Wrath of God is probably better than Day of Judgment but I already had Day of Judgment, so it was a nil outlay for me.

Although, now that I look at it, I could use Asceticism save some of my Creatures from dying to Day of Judgment, if I wanted to.

February 8, 2016 8:02 a.m. Edited.

Techmage says... #23

I built a list of Allies with Tazri(Allies) and some cards that i have. You might find the creatures helpful to determine what allies to run. I do not run that much flicker abilities, but i think the deck is fine the way it is... if I find the money i will add shockduals and fetches, but the triland manabase with the Amulet of Vigor seems okay.

February 8, 2016 6:44 p.m.

Argy says... #24

The blinking helps to activate Rally on Opponent's turns but it is mostly to allow General Tazri to constantly tutor Allies.

February 9, 2016 5:45 a.m.

MyRevival says... #25

Sudden Disappearance during your second main phase could be a kill shot with Kalastria Healer on board. I've wanted to use it but don't play enough EDH Allies to know whether it's as good as I want it to be.

February 9, 2016 4:35 p.m.

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