iAzire they are both great cards.
Problem is, all my other cards are great too.
What two cards would you remove for them?
February 20, 2016 6:24 a.m.
Exclusion Ritual I think this card isn't so good in EDH, enchantment hate is everywhere so it won't life long anyways for its 6 mana cost, what's your play experience with it? Maybe remove this card?
February 20, 2016 12:18 p.m.
Exclusion Ritual is pretty bad. Especially considering the Singleton format.
One of the cards I suggested already could fit the spot. If you absolutely need a card like Exclusion Ritual then Grasp of Fate, Oblivion Ring, or Nevermore are all better choices. They have lower CMC, Grasp allows you to remove something from each opponent. Nevermore can be cast and you can name someone's Commander, a great way to deal with a Narset, Enlightened Master or Zur the Enchanter player. Oblivion Ring is just targeted removal for lower CMC.
February 20, 2016 12:39 p.m.
You know why a lot of those are worse? If the Enchantments are removed from the battlefield the exiled cards come back.
That is not the case with Exclusion Ritual. I like it for its spot removal so it will stay.
The second ability of Exclusion Ritual is just a nice bonus, so I wouldn't replace it with Nevermore.
This is why I don't want to put those equipment cards in, as good as they sound. I like all my other cards better.
February 20, 2016 7:37 p.m.
I see your point, but if the exiled card leaves the exile zone the second ability wouldn't have any effects anymore, so it's a 6 mana removal, in my opinion something like Path to Exile would do the job in the end more or less the same as Exclusion Ritual for less mana. That's the reason why you could probably outboard this card. Just my opinion though.
February 21, 2016 9:02 a.m.
I typed a really long post to explain why this card fits my local meta very well ... and then my phone ran out of juice.
Suffice it to say that I need the ability to exile Artifacts, and not with an Enchantment that can be destroyed. Only three cards currently do that in EDH, that I know of, and I have all of them in this deck.
The best thing about this card though is that it can be blinked by Venser, the Sojourner. While that means the uncastable card will change, the cards exiled with it all stay exiled.
February 21, 2016 12:39 p.m. Edited.
As you are only running 6 Artifacts I believe Merciless Eviction would be a good choice. For the same CMC you Exile ALL Artifacts and they don't come back. It also serves the purpose of doing it for anything that you want, Enchantments or Creatures whatever. I don't suggest it in your deck but my Zur the Enchanter deck ran Merciless Eviction + Mycosynth Lattice for awhile. Lots of fun.
Karn Liberated only has a CMC of 1 more than Exclusion Ritual. Would serve the same purpose and do more.
The reason the Ritual gets a lot of hate from everyone is because statistically it is a really bad card in the format. The second ability will almost never be used and l single spot removal for 6 CMC is usually pretty bad.
I face a top tier Arcum Dagsson deck in my meta, which if you don't know is primarily Artifacts. When run with Darksteel Forge it makes his board state a terrible thing to face. I still couldn't justify running the Ritual.
Great thing about EDH and this website, we only give you suggestions. It is your deck, do what you want. :)
February 21, 2016 3:51 p.m.
iAzire I don't know if you read what I wrote about about blinking the Exclusion Ritual, which I couldn't do with Merciless Eviction, so I'd be forced to get the timing right.
Darksteel Forge is the card that causes problems in our meta so we all have ways to exile it.
I appreciate the suggestions and will keep them in mind. Again, I need to see how this deck plays before I make adjustments. Currently waiting for one more card.
February 22, 2016 1:14 a.m.
I have replaced Lightning Greaves with Swiftfoot Boots so that I can blink General Tazri if she is equipped with them.
February 23, 2016 1:36 a.m.
I got my final card, Reconnaissance, and have started to test this deck IRL. It is testing very well.
No problems with mana or colour screw, mostly because of the tri lands, the Vivids, Allies like Harabaz Druid, and even the tutors.
I have a few more adjustments I want to make. Mostly putting in Swiftfoot Boots and removing Lightning Greaves.
I only seem to get one blink out of General Tazri before she is sent back to the Command zone, but I'm OK with that.
Thanks everyone for helping me to make a deck that is somewhat competitive and SO much fun to play!
February 26, 2016 7:49 a.m.
Rite of Replication seems like it could be fun, best case putting 5 allies in play at once seems like it would be nice
love the deck going to prob think about one of my own soon .
February 28, 2016 2:28 a.m.
Yeah Rite of Replication is a great card, and it would be good in this deck, but I had to prioritise which cards to use and there's no other card I would like to remove for it.
If you can see one, let me know. Other than Levitation.
February 28, 2016 5:58 a.m. Edited.
Oookay. Reading such a wall of comments was a pain and a half, but didn't want to bother suggesting already suggested cards.
Tazri, her allies, our Zendikar
Commander / EDH
SCORE: 6 | 2 COMMENTS | 726 VIEWS
My deck runs 37 creatures, of which ONLY ONE is non-Ally (Deadeye Navigator), and I'm proud to have stayed with Allies. When you get access to 5 colours, you really start getting tempted to just add in all the Goodstuff you can find in the five colours, but for an Ally deck you need Allies.
I am sincerely surprised I haven't seen anyone suggest Bring to Light, as it can fetch just about any Ally there is. Murasa Pyromancer and Deadeye Navigator are the only two creatures in my deck it can't find, so that means 35 targets from creatures alone. And correct me if I'm wrong, but you can still pay the Kicker cost for Rite of Replication if you find it with this, so it'd be 10 mana for the whole package. You can't do overload costs though, so a Cyclonic Rift and the like are a no-go. All in all, Bring to Light is in my opinion the one most versatile card you can have for this deck.
My deck's manabase isn't the best (as it's budget), but I rarely have problems with mana - not quantity OR colour. It has 37 lands, a Farseek, a Kodama's Reach, and the same three mana-producing artifacts as you. Not sure if you have problems with mana. Just some food for thought.
I ran a quick 20-starting-hand sample size and found out to have an average of 2.75 lands per hand (only 20 hands, not that accurate). So if we were to say you have a starting hand of three lands, and you'd need two more to access Tazri (that being my first goal in games, knowing I can make it to Tazri's manacost if no other goal is apparent in the starting hand), you'd have 92 cards left in the deck with 32 lands, 3 mana-artifacts, 2 tutors you could have mana for (one BB1, so you'd need double black), and Harabaz Druid.
Doing some quick calculations, that'd give you a 35.5% chance to draw (exactly) two extra mana sources in the following five draws. (Turns 1-5) Drawing these extra two mean you have the five needed to play General Tazri.
Either way, if you don't have mana problems, no need to worry about this.
March 1, 2016 10:40 a.m.
I miswrote, I have 39 lands. And a tl;dr of the long rant;
If you often find yourself having mana problems, I suggest you go up to 38-39 lands
Also one card I wanted to suggest but forgot to, Harsh Mercy. Read the whole talk on boardwipes, and as long as your meta isn't highly inhabited by tribal decks, it'd be the boardwipe to go for.
March 1, 2016 11:32 a.m.
Suggestions
Clean up your comments
Clean up your maybe board
Spirit of Resistance is a great card but in this deck I think it will be hard to activate. Most Allies are mono color and so is the commander.
I would look at adding Ghostly Flicker , Legion's Initiative, Eldrazi Displacer , Ghostway , Brago, King Eternal , Roon of the Hidden Realm. FYI with mass flickers all creatures enter at the same time. So say you have 5 allies and they all have rally. You get 5 triggers for every rally ability.
March 1, 2016 9:31 p.m.
Hey uhm Argeaux.....how did you get so many votes on......YOUR FIRST DECK!?
Congratulations. Really. I'm happy for you.
March 1, 2016 11:56 p.m.
HarroHunter says... #20
Rite of Replication + Zada, Hedron Grinder would be nuts.
March 30, 2016 1:42 p.m.
HarroHunter says... #21
Also comment cleanup would bee great it took forever to get to the bottom to comment. In case you don't know add an update and check the reset discussion box. All the old comments will still be available under the comments button on that update.
March 30, 2016 1:44 p.m.
HarroHunter those cards would make a very good addition ... in a deck which has a lot of spells that buff Creatures, or provide some other benefit through targeting.
This is not that deck.
March 30, 2016 10:31 p.m.
HarroHunter says... #24
Argeaux Looking closer I completely agree about Zada, Hedron Grinder but I feel that Rite of Replication would still be very strong in here for all the rally and etb effects you have. Even if you don't pay the kicker 4 mana to have a second Sea Gate Loremaster or Kazuul Warlord or many other targets is still pretty good.
March 30, 2016 10:51 p.m.
Oh it's a great card.
NO doubt. My Partner has it in his EDH deck.
It's been suggested already here.
Unfortunately it feel prey to, "There's nothing I'd rather take out to fit that card in".
Aztraeuz says... #1
You know along the same lines as Blade of Selves which I suggested already, Captain's Claws would be able to trigger Rally each Combat as well.
As I stated before, I believe these are good inclusions because it allows you to trigger Rally without having to cast/bounce something each turn.
February 19, 2016 10:48 p.m.