team landot DDD deck

Unknown* landot

629 COMMENTS | 748 VIEWS


Wike900 says... #1

But then again, the possibilities...

July 22, 2013 1:42 a.m.

landot says... #2

Just a reminder: votes, arguments, and propaganda have to be in before midnight in order to be taken into consideration.

At any rate, we did take p-storm last pick. Whether we build around it or just laugh because we took it probably depends on the rest of this pack. Happily, this pack is better for us. Turn // Burn is another premium removal spell; dimir guildgate is super-important for our weird mana base, Nivix Cyclops is strong considering we're still at only 12 creatures, and hidden strings, murmuring phantasm, fatal fumes are all playable.

I think we take turn // burn and hope the cyclops wheels. I'm angsty about letting the guildgate pass, but I can't see taking it over good removal or a good creature.

+1 turn // burn, but willing to be swayed.

July 22, 2013 10:53 a.m.

apt142 says... #3

+1 Turn / Burn is great removal. That's hard to deny. It can kill all the armored wolves we keep see going by. Those things scare me because they are so hard to kill.

If other packs were any indication the phantasm will definitely wheel, but will the Cyclops? Dimir colors seem to be heavily neglected, I'd wager the guild gate wheels as well.

Either way the turn burn is top shelf.

July 22, 2013 11:42 a.m.

tb for sure

July 22, 2013 11:48 a.m.

Wike900 says... #5

Yeah turn and burn. Aetherling is all the creature we need :)

July 22, 2013 3:10 p.m.

magerob says... #6

turn/burn. We'll just use removal on every creature they put down.

July 22, 2013 4:10 p.m.

This plan we seem to have going of Aetherling/Nivix Cyclos + Removal seems like a good one.

+1 Turn/Burn

July 22, 2013 5:15 p.m.

Unforgivn_II says... #8

Man, seeing those two Sin Collectors go by kinda sucks. Not that I think that we should take one, but the Orzhov group (there has to be one with all of those guildgates in the first pack) will have a great matchup against us, considering how many instants/sorceries we have. But of course:

+1 Turn/Burn

July 22, 2013 7:41 p.m.

landot says... #9

clearly, trait doctoring is the pick. it's rare and it's blue! :-P

woodlot crawler is actually not bad, since a good number of teams who aren't us will be in green; gives us a decent answer to the green white fat wolf things. murmuring phantasm and wind drake are also worth looking at.

+1 wind drake.

July 23, 2013 3:30 a.m.

I have seen Woodlot Crawler be absolutely filthy more times than I can count. The card is always undervalued, and very very good. I highly recommend it, unless we would rather take something more likely to be in competition now and try to wheel the Crawler.

Until it is clear that our intent is to wheel the Crawler, +1 for it.

July 23, 2013 6:30 a.m.

apt142 says... #11

Woodlot Crawler > Drake

+1 Woodlot Crawler

July 23, 2013 7:39 a.m.

magerob says... #12

I can't see it wheeling with the crap in this pack. I agree it's evasion will be more useful than drake. I imagine 3 or more people are in green.

+1 Woodlot Crawler

July 23, 2013 9:59 a.m.

Wike900 says... #13

+Crawler

Might as well. A bit hard to cast early, but good enough.

We might be able to pick up another phantasm when this comes back.

July 23, 2013 3:07 p.m.

landot says... #14

Maze Rusher or hired torturer would be nice, but there's no way we don't take a second far // away.

+1 far // away

July 24, 2013 3:07 a.m.

+1 far/away for sure

July 24, 2013 7:34 a.m.

apt142 says... #16

+1 Far / Away.

We're hitting the jackpot on removal!

July 24, 2013 7:38 a.m.

Our deck is turning out to be completely evil... I love it. We need blue/black mana sources though, especially if we're seriously going to run another color with it.

July 24, 2013 7:40 a.m.

magerob says... #18

+1 far / away. Hopefully we see some creatures to take instead of removal soon. Terrible problem

July 24, 2013 10:58 a.m.

Wike900 says... #19

Oh noes, we has too much removals! We shall be known to the observers as the group with all the removals.Seriously, with this, we'll have 10 removals, 3 of which can hit multiples.Far/away all day.

July 24, 2013 3:39 p.m.

Wike900 says... #20

Seriously. As much removal as our non white creatures. We can probably side out that white now.

July 24, 2013 3:46 p.m.

Unforgivn_II says... #21

Man, I don't understand. I always thought removal was drafted at a premium. Especially in what was supposed to be a removal-thin set. So everyone is getting crazy bombs (which is good because we can remove them), or they can't splash colors to use the removal we're picking up (which is still cool, since we can kill whatever they play and have our way with packs after they wheel).

+1 Far / Away

July 24, 2013 4:14 p.m.

Far / Away far and away, like a boss!

July 24, 2013 6:53 p.m.

4th warped? Sure.

July 25, 2013 7:22 a.m.

apt142 says... #24

+1 Warped Physique. It's the Warped Tour!

We may need some more pilfered plans to give these a bit more punch later game. Also, getting a few more creatures in the deck is starting to concern me some.

But, our strategy should be sound. It's the tried and true use removal to ruin the early/mid game and then beat them to death with strong creatures late game.

July 25, 2013 7:47 a.m.

landot says... #25

But each warped physique is worse than the last. I really don't think we need a4th. Opal lake gatekeeper our rakdos drake are both decent, if uninspiring creatures. I like the gate keeper - basically just a wall with a little upside, and it fits out curve.

July 25, 2013 12:14 p.m.

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