I'm ok with hate drafting him. Heck if we decide to add a touch of white back in, He could even be main decked.
July 30, 2013 3:45 p.m.
Unforgivn_II says... #3
There is a possible orzhov guildgate coming next pack...
July 30, 2013 4:02 p.m.
Not sure about bringing white back in. We have plenty of playables.
And because I might as well
version 1.0 Grixis Control/Aetherling is God:
Creature (11)
1x AEtherling
2x Carnage Gladiator
1x Fluxcharger
1x Maze Glider
1x Maze Abomination
2x Murmuring Phantasm
1x Nivix Cyclops
1x Rakdos Drake
1x Woodlot Crawler
Instant (7)
2x Far / Away
1x Punish the Enemy
1x Turn / Burn
3x Warped Physique
Enchantment (1)
1x Runner's Bane
Sorcery (3)
1x Blast of Genius
2x Pilfered Plans
Artifact (1)
Dimir Cluestone
Land (17)
2x Izzet Guildgate
1x Steam Vents
14x Other Lands
Feels weak, but has all our removal and seems consistent. Elevating gladiators and cyclops is quite powerful. The lack of the second cluestone is bad, but I'd rather not lose more creatures. Plans might have to go for something, though not sure what. If we pick up a hired torturer, that might replace something as well.
July 30, 2013 9:54 p.m.
+1 sin collector; because we really won't play any of these cards.
July 31, 2013 2:21 a.m.
so it looks like Caley will be autodrafting the last several picks for us -- everyone put your deckbuilding hats on, and start throwing up some possible builds. thanks.
July 31, 2013 3:33 a.m.
We could probably sideboard sine of the cards we are definitely not going to play main/ever (clear a path 2x, awe for the guilds, the simic cluestone) just for ease of reference.
We could possibly also move cards that we are rather unsure of playing to the board for now. (white, p-storm, the weaker creatures)
Personally, I don't think our white is strong enough to justify playing it. None of the cards are incredibly strong(although all decent), and if we use the majority of our removal suite and 10 to 13 creatures, we are practically out of room. We don't have the space to use the fixing we have. As such, grixis is probably the best way to go.
July 31, 2013 11:57 p.m.
I agree with Wike900. Let's organize what we have and then make refinements that way.
Off color to the sideboard.
August 1, 2013 7:52 a.m.
done. we need to cut at least 4 more cards -- my votes are 1x pilfered plans, 1x warped physique, 1x izzet cluestone, 1x breaking // entering.
August 1, 2013 5:17 p.m.
Unforgivn_II says... #11
I agree with all of those, however we MAY want to keep the pilfered plans and lose the riot piker. But I'm totally fine with either decision, both are borderline
August 1, 2013 5:20 p.m.
RousseausDisciple says... #12
I like cutting Warped Physique, Izzet Cluestone, Breaking // Entering, and Riot Piker. It is more important for us to have cards in hand than a (mediocre) creature in play, as card draw is more likely to find us a way to survive a bomb creature, and Riot Piker runs into x/3s a lot more often than I am comfortable with. Plus there's the marginal value of Plans working with Fluxcharger and/or Nivix Cyclops.
August 1, 2013 6:02 p.m.
Agree on Commander Piker.
Breaking and Entering is definitely expensive and not likely to win us a game. So, that's on my list.
Hrm on the rest. I like Pilfered. It combos well with the Warped Physiques and the flux/nivixes. Good synergy and great card advantage. Those are a must keep to me.
How bomby is Blast of Genius?
We have a lot of kill here and I really don't want to part with any of it. But we may have to. So, we need to choose the most reliable removal. Punish is very expensive. Blast too. But Blast is card advantage. Warped is conditional on hand size. But pairs well with the pilfereds and the Blast and is super cheap to put out and doubles as extra damage for our high toughness guys.
My recommendation is to cut: Breaking/Enterting, Riot Piker, Izzet Cluestone, Punish the Enemy
August 1, 2013 7:27 p.m.
Looks like we all agree on cutting breaking and the izzet cluestone, so we can side those out. Pilfered, riot and some sort of removal spell seem to be in contention. I agree with piker being cut, but I'm really not sure about the last. I am tentatively in favor of cutting a plans.
August 2, 2013 12:16 p.m.
The chopping block is:
Breaking/Entering
Izzet Cluestone
Riot Piker
The maybe list is:Pilfered PlansWarped PhysiquePunish the Enemy
I agree with the top 3 of course. But, I would love to see what others are thinking. I'm ok with any of the bottom 3 really. But would prefer the Punish at this point in time.
Anybody else want to chime in?
August 2, 2013 2:15 p.m.
Unforgivn_II says... #16
I say out of those last 3, cut the Warped physique. Its really situational.
August 2, 2013 2:23 p.m.
Euphonatron says... #17
I have to say I see more value in B/E. either milling a LOT if cards in limited, reanimating something important, or both if we get lucky, or just a huge blast of genius slap. I just see enormous potential there.
August 2, 2013 3:53 p.m.
dammit. we need a team name, stat. the other teams so far are:
RussischerZar = Maze Runners, Inc.
Deckbuilder345 = Team Magic Carpet
TridenT = Team TriColor
Leafs_Suck = Vox de Bello
GureiSeion = Fifty Shades of Gurei
Darkness1835 = The Dark Brotherhood
Goody = Team Fblthp
August 2, 2013 6:49 p.m.
Unforgivn_II says... #21
I think we should keep Aetherling out of our name. They don't need to know we have him until he comes in and wins. The last thing we want is them to prepare for him. I'm fine with anything weird
August 2, 2013 7:28 p.m.
I shall resubmit Team Name. I'm not particularly familiar with Cthulu, do I can't say of that's fitting.
I wonder what we can tell from their names. When we play Goody's team, we should pretend that they are playing against the wrong team, and then drop the Totally Lost Pun. I wonder if we can prepare puns for all the teams.
Vs. Maze Runners Inc. -runners bane into "you just got shut down" or breaking/entering into them into "something funny I can't think of right now"
God these puns are all so so bad. So bad.
August 2, 2013 8:15 p.m.
Euphonatron says... #24
We could submit a false name. Ral's Punishing Storm or something cliche. maybe we just try to get them to prepare for a different deck.
also land? +1 Steam vent +2 Guildgate 5B 5U 4R???
Unforgivn_II says... #1
That's the thing. We would take it and let it rot in our sideboard. But our deck is heavily based on instants and sorceries, and it'll only take a game for the other team to realize what's going on and side him in. I honestly dont think we NEED another phantasm, since we don't need that golden 17 creatures since our deck is different than most. Currently we have 13 on-color creatures, with another phantasm and a hired torturer coming up that should both wheel. I think its safe to hate draft the Sin Collector
July 30, 2013 3:37 p.m.