Team Tri DDD Deck

Unknown TridenT

483 COMMENTS | 355 VIEWS


hubatish says... #1

Sad to see that all the red cards are gone. Hired Torturer seems fine to me.

July 14, 2013 10:53 a.m.

Hired Torturer i guess. An argument can be made that it can't attack and Rot Farm Skeleton can, but i dont know how good that is,

July 14, 2013 12:51 p.m.

hubatish says... #3

Yeah, I wouldn't mind having a Rot Farm Skeleton in our sideboard against slow control decks, but I think there's another one coming around. And we already have several 4 drops.

July 14, 2013 2:38 p.m.

TridenT says... #4

I'm all about this Hired Torturer. I have a feeling it won't be the last one.

July 15, 2013 1:09 a.m.

TridenT says... #5

Head's up, team; there was a snafu with Pick 9 this pack. Long story short, we get an extra day to debate but I get the feeling our pick is still the Torturer, am I right?

July 15, 2013 4 a.m.

hubatish says... #6

Actually, I think we should take the foil Tajic, Blade of the Legion that's been hiding in this pack.

July 15, 2013 8:48 a.m.

TridenT says... #7

I dunno man, that's too deep into our splash color I think.

July 15, 2013 3:35 p.m.

NickyTwoShoes says... #8

I vote Torturer

July 15, 2013 3:37 p.m.

Timekeeper says... #9

As do I.

July 15, 2013 5:45 p.m.

Jarrheadd0 says... #11

Boros Cluestone I guess? I'm starting to feel uneasy about how our deckbuilding is going to go.

July 16, 2013 5:45 a.m.

Starting? Lol. Look at it like this, In a normal DGR draft you pick up 2 cluestons. We're on our second pack and we have 4 right now, thats not too bad. i guess.

That said, Wear / Tear is perfectly sideboardable, especially with all them cluestones,

July 16, 2013 8:09 a.m.

NickyTwoShoes says... #13

I vote Wear Tear also

July 16, 2013 11:19 a.m.

Timekeeper says... #14

Wear / Tear or one of the cluestones, seems like the only options here. And yeah, at this point it'd be better to have some kind of spell.

July 16, 2013 12:29 p.m.

Frostblade says... #15

Wear / Tear seems good.

July 16, 2013 2:24 p.m.

TridenT says... #16

I think Wear/Tear will be nice just as an in case. The thing we have to look at here is that we're not going to be the only ones not getting many playables. Triple DGM is weird.

Heck, Wear might be nice just to blow up someone else's Cluestone. You know everyone's gonna have 'em.

July 16, 2013 3:48 p.m.

Foil Cluestone? there's nothing we want in this pack at all.....

July 17, 2013 7:34 a.m.

hubatish says... #19

Mending Touch is sort of playable, and Drown in Filth could get slightly better in multiples.

July 17, 2013 8:40 a.m.

NickyTwoShoes says... #20

I think Mending Touch will have a much larger impact on the board than Drown in Filth . Mending touch is my vote

July 17, 2013 11:52 a.m.

Jarrheadd0 says... #21

I think Drown in Filth will be pretty good in this deck, especially in multiples. We'll be running a good number of lands due to playing four colors. I vote for the Drown in Filth .

July 17, 2013 3:47 p.m.

Frostblade says... #22

I think Mending Touch is a better choice than Drown in Filth .

July 17, 2013 4:20 p.m.

TridenT says... #23

Well, seems a bit split. Do we want Mending Touch or Drown in Filth? We do have one Drown, so it could be okay if we decide on getting a second. Or we can take the Mending and leave our existing Drown by the wayside if we don't want to run it at all.

July 17, 2013 5:09 p.m.

NickyTwoShoes says... #24

I think DiF is a horrible card and should be left on the side of the road no matter what happens.

July 17, 2013 7:10 p.m.

KrazyCaley says... #25

90 minutes!

July 18, 2013 1:35 a.m.

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