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Think land destruction has been neutered into helplessness? Feel like ponza is a thing of the past? It turns out mono-red can still pull it off with deadly regularity once you put a couple of its cards together.

The tech here lies in Geomancer's Gambit. It's a Stone Rain that lets your opponent replace whatever land you just blew up... but since that would just be card disadvantage for you, it also lets you draw a card. Okay, sounds fair. Now what happens if you had Stranglehold out? Whoops, your opponent isn't allowed to find a replacement - in essence you have a Stone Rain that cantrips! The traditional wisdom is that it costs two extra mana to tack drawing a card onto an existing effect, so you're getting quite the bargain. Still not good enough? Cleansing Wildfire does the same for a measly two mana. Yowza!

But why pay mana at all? Ghost Quarter turns into a cheap Strip Mine once Stranglehold prevents your opponent from fetching a replacement. Stranglehold only affects your opponents, however, and not you, meaning Field of Ruin costs a bit of mana but will replace itself while it puts your opponent down a land. Either of these pair spectacularly with Crucible of Worlds, of course, letting you pick off a land every turn.

Once your opponent is cut down to a trickle of mana, how to finish him off? Stranglehold has no better ally than Boldwyr Heavyweights, who end up being 4 mana for an 8/8 with Trample and zero drawback. Try handling that when you've only been able to field one- or two-drops all game!

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Revision 3 See all

(4 months ago)

-4 Mountain main
+4 Sundering Eruption  Flip main
Date added 3 years
Last updated 4 months
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 0 Mythic Rares

18 - 0 Rares

11 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.54
Tokens Dragon 5/5 R
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