Aggro deck for fun.
turn progression.
turn one hopefully a toolcraft exemplar, otherwise a court homunculus.
turn two comes by with several options, mainly an artifact is needed on the board to boost the damage of the first drops, so it could be another homunculus, servo exhibition, hangarback walker for 2 or a steel overseer. In case there are blockers a portable hole works too.
turn three. at this point there should be at least two threats on the board, so its time to boost those with a tempered steel.
turn four. now is enabled the play where sram expertise can seal the game by creating a critical mass of tokens and anthem effects.
This deck turn out to be very resilient to removal or mass removal, early game is fast and aggressive, a mid game expertise gets you back in the game right away, otherwise a hangarback walker, which is super flexible as a turn 2 drop or turn 4 drop, leaving tokens behind when destroyed is as useful for you and dangerous for the opponent.
about the windbrisk heights, it may seem those get in the way of a fast opening or development of the board, but is very easy to play around given that the deck does not need that much mana to work, so playing around these lands should not be a problem and moreover beneficial , getting up to three creatures is super easy.
you wont win a GP with this but sure is fun and affordable, enough for an FNM.