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My take on the temur miracle deck running around.

Aim of game 1 is to rip through the deck fast as possible, creating a huge drake/champion and hit with either crash through or insult for the win.

Multiple riddleforms work really well with insult as well, just by the by.

With games 2 and 3, cheap permission such as negate/spell pierce/unsummon can be brought in favour over shocks and trimming on whichever cantrip is least effective.

Other silver bullets such as crook, abrade and essence scatter would come in the same way.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 2 Rares

20 - 7 Uncommons

20 - 6 Commons

Cards 60
Avg. CMC 1.81
Tokens Energy Reserve
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