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Temur Clue 2nd Revamp

Standard RUG (Temur)

mlssufan01


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This deck tries to trip your opponent up with a ton of clues, which are artifacts.

Step 1: Mulligan until you have a 2 drop and at least 2 lands.Step 2: Play Erdwal Illuminator or Ongoing Investigation.Step 3: Play a 3 drop; if you have an option between tracker and something else, use tracker next turn to get the land benefit.From here, use Reclusive Artificer to take down big threats. You'll be getting plenty of clues if they wren't wiping your board. Use Jace or dispel to put artificer back in your hand. Only use clues if you absolutely need to. You can either wait until you have enough clues to mill your opponent out; our until you have a ton of tokens into westvale abbey. Sideboard in negate and invasive surgery for control decks; inner struggle for heavy creature decks, kozilek's return for aggro decks.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 2 Mythic Rares

21 - 0 Rares

20 - 6 Uncommons

9 - 7 Commons

Cards 60
Avg. CMC 2.89
Tokens Clue, Emblem Arlinn Kord, Human 2/2 G, Human Cleric 1/1 BW, Human Soldier 1/1 W, Thopter 1/1 C, Wolf 2/2 G
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