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Temur Partners (Valuetown)

Commander / EDH*

Grind


The goal here is to ramp and out-value our opponents and then win by either going infinite or getting in some beatdown hits with Kraum.
The great things about these two commanders is that they are not really build-around-me commanders, they just provide value if you happen to have nothing better to do with some mana than cast them.
With Kraum, Ludevic's Opus, a hasty flier that occasionally draws us cards and enables a voltron/beatdown win con? Awesome!
With Thrasios, Triton Hero: a cheap blocker that enables allows you to keep up mana for counterspells and then enables instant speed ramp and/or card draw at end of your opponents turn? awesome! And Thrasios is The win con with infinite mana.
Combos:
Infinite mana:
Deadeye Navigator + Peregrine Drake. Cast Thrassios, draw entire deck, Capsize opponents' boards, etc.
Infinite Turns:
Deadeye Navigator + Archaeomancer + Time Stretch + 10 mana.
Combo Tutor:
Defense of the Heart.
This card is broken, so I am thinking about taking it out.

Training Grounds reduces thrasios's ability to 2 mana = supervalue!

Voltron shenanigans with three swords package and eldrazi conscription mean we are not afraid to swing for the fences either.

Recursion package, aka valuetown:
Seasons Past + Mystical Tutor
Recollect and Regrowth
Nissa, Vital Force and Archaeomancer

new deck so any suggestions appreciated!

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Date added 8 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

41 - 0 Rares

17 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.97
Tokens Bird 2/2 U, Dragon 4/4 R, Eldrazi Horror 3/2 C, Elephant 3-3 G, Emblem Jace, Unraveler of Secrets, Emblem Kiora, the Crashing Wave, Emblem Nissa, Vital Force, Human 2/2 G, Kraken 9/9 U, Ogre 3/3 R, Wolf 2/2 G
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